Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Letting weaker players win endgame bosses

#331
I see , so we just can call it "Your pride doesn't allow you to be beaten by low levels when you are 30 levels more than them"?
I got it , well , then just let OTM fix it :lol:
But still don't understand , I'm confused, is all this about lower levels getting locks on endgame bosses or drop rates problem?
because from what you said , i understood its a drop rate problem , higher levels needs to get the drops that they could use and low levels get drops they need , is thats it?
There's an issue when a lvl 190 player doesn't have their frozen gear

Ohh yeah! I made it to 220 and never even got to finish the meteor armor quests, that's how rare the drops were. I was like that for a couple of month until I joined a friendly end game clan and they helped me nearly complete dl. I still have some parts I need.
Isn't crim full edl?
Wafflez.
(|%}^=

Re: Letting weaker players win endgame bosses

#334
May be a lot late on this topic as I have quit playing ch . But I figure a temporary fix until the target lock is dealt with make eg bosses that require certain armors to drop some in with the loot . For example if end game clans are killing mordy but mord requires full dl add in on mordy loot table the drops needed for dl mainhand and offhand as they are the most needed. That solves the issue . No otm that doesn't mean take drops of mord away to add in dl pieces it means add in 1-3 mh and oh drops along with the original loot table . That is if you guys aren't going to fix the target lock at least make it where the end game clans can get what they need still and the lower clans get what they need still .
Nueee lvl 222 Ranger
Arawn

Selfie lvl 125+ rogue ( Retired)
Lugh

Best rapper in the ch community
http://www.soundcloud.com
Search Nue Sizemore

Re: Letting weaker players win endgame bosses

#336
OP. A big +1 to all who said from pgs around 2-6 to just fix the broken game mechanics. And I must add that the loot system for ordinary mobs are pathetic. If a mob dropped a weapon or item at 80% of that levels power there would be a lot less complaining about drop equality. As of right now only endgame boss drops and lux vendor gears is the only good gear. Fix your drop systems and enemy armors systems and these problems will go away.
DR Derp of Donn
Meh

Re: Letting weaker players win endgame bosses

#337
lol at this point, replacing Mordris loot with 4 crowns is probably better. Our last 4 Mordris kills, 16 items went to bank - all mighty and dark crap.

I'd still keep the 4 drop loot table that's on there and just add in at least 2-3 more crowns for dl that makes it somewhat even for ones who have leveled past snorri to go on to the tower but also allows the ones who are still at snorri level to kill snorri. The 200+ players shouldn't be penalized for trying to get to the new endgame, so by making the endgame bosses drop armor pieces to the respective armor quests would help everyone . For example aggy drops the loot it has plus the lions from Pryus , mord drops some crowns from snorri and so on and so on .
Nueee lvl 222 Ranger
Arawn

Selfie lvl 125+ rogue ( Retired)
Lugh

Best rapper in the ch community
http://www.soundcloud.com
Search Nue Sizemore

Re: Letting weaker players win endgame bosses

#338
lol at this point, replacing Mordris loot with 4 crowns is probably better. Our last 4 Mordris kills, 16 items went to bank - all mighty and dark crap.

I'd still keep the 4 drop loot table that's on there and just add in at least 2-3 more crowns for dl that makes it somewhat even for ones who have leveled past snorri to go on to the tower but also allows the ones who are still at snorri level to kill snorri. The 200+ players shouldn't be penalized for trying to get to the new endgame, so by making the endgame bosses drop armor pieces to the respective armor quests would help everyone . For example aggy drops the loot it has plus the lions from Pryus , mord drops some crowns from snorri and so on and so on .
please no... that gives an unfair advantage to endgame clans who can kill mordris, and a nerf to clans that cant or not as much.

The way to make this more fair is make the chaos adds around all armour bosses, have a low chance of dropping loot that its boss can drop, snorri pit can drop crowns etc, this would have to be a low chance but would significantly improve the numbers of worlds as people would be able to farm gear themselves without needing strong clans.

Also at the same time would allow gold to flow more freely around the server, especially to non plat buyers, as these drops would be sold since they no longer require clan kill to obtain, for all armour and weps!!
Oderint Dum Metuant.

Re: Letting weaker players win endgame bosses

#340
How does having a crown drop from mord nerf lesser clans if snorri still drops crowns? All it does is add crowns to this game which is needed desperately. Any idea that adds crowns to this game is a good one lol. So again please explain the nerf of adding crowns to lets say mords loot table as nueee suggested and how it effects non endgame clans if snorri is not effected in any way shape or form by this.

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