#402
by Eragon123
I haven't really been keeping up with this topic...also haven't read the first 39 pages, so this may have been mentioned.
The lock system was implemented so that a group of 185 can out dps 220s. That is the main reason it was implemented. Hrung drops gear for 170-185, so thats the level range it is targeted at. I realize that hrung gear is still decent for 220s, but still, its aimed at 180s. Target lock also gives other clans a chance...just because people are 220 and are in a clan that usually gets endgame bosses, doesn't mean that others shouldn't get it.
To be perfectly honest, pretty much everyone who complains about the lock system is in a dominant clan. And they complain because they don't like to share. I hate all the arguing that "oh I spent thousands of dollars on this game to speed through to 220, and now I deserve to get all the good stuff, instead of the lower, weaker players who want to compete". (Possibly over exaggerating a tiny bit, but this is what it usually looks like).
The target lock system was implemented to give lower levels a chance to get bosses that they need, because what would usually happen is higher levels would almost always get the kill, due to having higher dps. That led to one clan collecting all the high levels, and thus getting all the drops, with much smaller clans trying to survive on what they could sneak past the large clan. With target lock, it made it more fair...all the people trying to stay at the highest level to do the most damage, found themselves slightly less useful, while the lower leveled survivors were able to get a few more bosses. But everyone probably knows how the target lock system works, so I'll leave it at that.
Basically my point is, higher levels shouldn't be able to outlock lower levels. If you want to kill the boss so badly, group a few lower levels. Also, if the point of killing hrung is to get gear for alts...the solution is extremely simple. use your alts to fight for the boss!!
I remember hearing a while ago about two clans on a world that would take turns killing aggy. That is awesome, but would probably never happen on most worlds. The least people can do is not complain if they lose a boss to another clan just because the other clan level range was what the boss encounter was created for...
PS, yes I am in one of the small non-dominant clans, and yes, I kind of am complaining...but about all you dominant players complaining. The game is decent as it is.
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