Re: Huge disconnect between loot designers
#41I don't really see a problem. Why does there have to be a linear increase in power for all drops? Necro is harder to kill that an event boss, and it has better loot. Makes sense. Some items are kinda OP for a while (camo charms, reaper rings) but get less valuable over time. Its a hugely complicated issue and from my point of view, I dont want OTM pandering to the needs of individuals so much as creating a bigger story arc. Gear is important, sure, but uniformity of gear will make for a less interesting game to me, and I would hope others would feel the same.
Level 220 Warrior
Gen/Chief Assasins
Gen Skyline
Gen Elementals
Gen/Chief Assasins
Gen Skyline
Gen Elementals