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XDThe guy sent me a screenshot of 4 dots ranging from 1000-1100 on a mob out of like 25 ticks lol. See, I can hit 1k, so obviously I can hit 1.7k too!
I think you're confusing lures and attunements. Lures don't increase a skill's damage, they only help you hit closer to your max.A druid buff would be niceare you guys suggesting nature magic lure? If druids got a lure that wouldn't affect swarms right? -> because swarms is poison dmg <OR> ,because the lure we are asking for is a nature magic lure, and swarms in nature magic... would we get more dmg on swarms? Just curious
Yeah you're probably right, but I suppose a lure wouldn't hurt... I know sometimes when you cast lightning strike it can hit wayyy below the specified number in description (where you put your skills in). Could the lure average it out a little instead of it varying from high strikes to low strikes? Or am I doing something wrongI think you're confusing lures and attunements. Lures don't increase a skill's damage, they only help you hit closer to your max.A druid buff would be niceare you guys suggesting nature magic lure? If druids got a lure that wouldn't affect swarms right? -> because swarms is poison dmg <OR> ,because the lure we are asking for is a nature magic lure, and swarms in nature magic... would we get more dmg on swarms? Just curious
Too late now we have high expectations because of youI guess we all have some great ideas , now getting otm to actually implement something here is beyond me.
I heard a lot of rumors from the update like
Insta-cast lightning and reduced energy usages
If that's it all they did was increase our damage by one lightning strike on a 4 * mob .
I also heard they lowering the resistances and evasions on mobs , and reducing the damage fluctuation ? So instead of 50% Ito be like 60%? Hopefully 70 !
Now these changes will make some pretty huge differences and I'm proud that otm listened IF THESE RUMOURS ARE TRUE. If someone wants to correct me and tell me they are lies please do so, I don't want high expectations :.0 .
Hmm. Aren't Druids healer? Not much dps(Damage Per Second) If you have another IPod, iPhone Or iPad. Make another acc(Preferably warrior/rogue) and get them to level 87ish and make your Druid a support druid. Worked for me.I really hope they are changing things for the better.
I'm getting pretty tired of skills consistently hitting for less than 28% of max (ie lightning 706 max, typically see less than 200, rarely over 300). The only time I see 50% or more is when I attack something far below my level that I can kill in one shot.
I'm level 87 and it still takes me over a minute to kill Otherworld Eyes while I see others around my level, or lower, take them out in three or four seconds (with no elixers). It will take a couple of years at this rate to reach endgame, unless I can find some players that will let me be a leach to gain experience faster.
Looking forward to the changes with the update.
Think that might be more an issue with your build and/or gear. Whilst yes we do kill significantly slower than other classes it shouldn't take over 1min to kill an ow eye.
I'm level 87 and it still takes me over a minute to kill Otherworld Eyes while I see others around my level, or lower, take them out in three or four seconds (with no elixers). It will take a couple of years at this rate to reach endgame, unless I can find some players that will let me be a leach to gain experience faster.
Indeed..guess we need smthin like nature magic attun..mages hav lure . we hav ward. but nature attun no1 O.oThe reason druids are underpowered is through their inability to solo level.
The issue is not our dmg, nor our armor, but instead the resistances of other mobs and the high auto damages of other classes. Especially in the tower, the mobs really need their magic resistance reduced: Mages have their lures, rogues hit 800-1000 an auto, while druids hit 2k a strike.
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