Thanks for the on topic reply, and i bow to your wisdom (bout ranger skills)

I see your point about dieing, but a big rule of dps is that no matter how much you do, it doesnt matter once you are dead. But i dont think the period of time it takes to get back up really changes your lock teams dps till the idol timer starts, unless your skills get inturupted.
But what i want to focus on is the use of the ammy. Its inconveniant for rangers in the long term (past lock on boss, leveling, dueling) and its price doesnt exactly make rangers want to buy it 'just for locking'. So while it may increase rangers burst damage, it isnt a very attractive product and therefore loses its ability to close the gap. So while i have to agree with you that it would potentially increase rangers burst damage, otm made it too expensive and class restrictive for most rangers to use.
Also, just a question since i dont do endgame bosses which is why so many of the things im saying are assumptions and not facts, but how common is having a ranger in a lock team? Rogues will always do more burst damage in these situations, and id imagine more rogues bought this ammy then rangers. (Alot more conveniant once ur already up there rather then running up.) seems like rogues would generally be put in the lock team and therefore leave no rangers any reason to buy the ammy, making it even more irrelevant to rangers, who dont need it for overall damage on the boss, dont need it for lock, and dont need it for leveling. Tieing this to the next few paragraphs, it seems to me that other classes could be more involved in locking if instead of trying to make outside skills availible for a large amount of gold, and were given skills that actually boosted their dps.
Hopefully otm will stop making ammys for rangers that increase attack or defense, but instead make a skill that works from afar, so rangers will no longer be at a disadvantage just because they are ranged and otm couldnt make an ammy with the skill being ranged.
And just to bring this discussion to where it began, instead of relying on an ammy to "close" the gap between rogues and other classes, just buff the other classes by giving them a "rogue like" skill. While an armour pierce skill may be too op, maybe a ignore half of armour skill may work better. (Btw, since reading rangers apprentice i associate rangers with being able to pierce armour (or just shoot right into the exposed spots), which is why that idea keeps coming to mind
