Here are some of the caster-mages issues: energy problems even with sigils(melee fixes that), waiting on recharges on all casters even fire tho I guess more ice(melee fixes that),
difficult soloing(melee fixes that). These are just some of the many issues with caster(not saying caster is bad, but it has just as many if not more issues than melee).
You can't sigil with melee build, so that's your energy issues solved being full caster.
You should never solo as a mage, that's why you have lures. The only time you should solo is until level 130ish, and then you hit boggan caves. You're in your level 120s right, don't you solo level?
Issues with melee:
- You get up close to anything you fight, meaning you are susceptible to AoE damage, as well as have to deal with any sort of cloak on the enemy.
- You lose the advantage to lock bosses, since your skill damage will be lower, and don't have much time to auto attack.
- Especially as a fire mage, once you get cool down reduction items, you don't have time to melee.
- As mentioned before, you don't have time to sigil. Not only does this mean energy, but you won't be able to regen health unless you use a pot/lix/get healed by another person.
You claim that melee build is good on bosses, because it does more DPS... Please, if you want to discuss the topic in a civilized manner, then firstly show proof that you do more damage, and also consider the fact that you are only level 120.. Sure you can speculate on builds, but you need actual experience to say that it's good for bosses.
A mage at heart... Fire mage that is.
Currently actively playing the game.