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Bloodthorn Causing Imbalances/Rifts

#1
There are a total 18+ bloodthorn sets on Gwydion. Three potential sets if 3 more charms drop. What's more staggering is that 14 of those sets are used actively, and 10-12 are used daily.

It's common to see a group of 6-7 people with bloodthorn sets in DPS groups. We've witnessed a colossus increase in DPS with the sets that have came in this event, the poison hits hard, too hard on raids barring necro. Unfortunately the rival clan possesses only 4 bloodthorn sets where 2 are used daily. This makes our lock battles much easier, hence the rift created between poison and the other types.

Bloodthorn is still slightly and insignificantly better than its peers on tower bosses.

Poison damage has truly been ruined with the influx of poison based gear. This type of damage was supposed to be rare as it was the least resisted of all types.

Poison resistance came along with tower mobs which drastically lowered shadow strikes effectiveness and put up a barrier for poison as it was becoming way too OP. This was OTMs mistake for giving bloodthorn normal drop rates. Ideally we should have seen 3-4 from Garanak and the equivalent amount from Skain.

Now whenever I see another poison set completed, I feel great for the person receiving it as it will boost their DPS and reduce a clans kill time on bosses, but it's killing off poison in the long run. With the amount of sets out there it's no wonder that mobs will continue to have high poison resistance.

More damage can be pevented if NO MORE poison based gear is released.
Maybe it's truly about time to implement a brand new unresisted damage type, one not as common as poison.
Wattzon of Sulis

Re: Bloodthorn Causing Imbalances/Rifts

#3
They should have just nerfed rogues ss directly instead of giving tower mobs resistance to it, they wanted to avoid the whole camping rogues game we played back then which is great but i always thought a direct nerf would have been better. That way they could keep poison as an unresisted damage type and its gear rare, while maintaining class balance throughout the whole game not just in the tower. But for whatever reason, they chose to do it indirectly, which btw hurt other classes too, namely druids (because they needed a damage nerf right? Lol)

You guys got lucky though (or unlucky :P), i dont think many servers come close to completing that many blood sets
#NerfIdolsCutBossHP #DecreaseRaidWindows
Image

Re: Bloodthorn Causing Imbalances/Rifts

#6
We also managed to complete 3 of our blood sets by combining our old Gara ammies and rings that were still in bank from Gara event with skain charms which is what we needed, completing 3 sets for our clan, it's kinda boring at all raid locks because we almost never loose

It's not uncommon in gwydion for our clan to have a full dps grp of poison sets nowadays
Oderint Dum Metuant.

Re: Bloodthorn Causing Imbalances/Rifts

#7
Can we get a statement from OTM on these drops are just random and one server has 4200000 bloodthorn sets while we have 17 spiritseed and ironroot sets and have only managed to complete 3 dps sets?

Can I just mail OTM a check for for a 2 shrive sets, 1 blade set, and a blood set? That'd be more satisfying than spending hours Killin for more spiritseed and ironroot sets
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Bloodthorn Causing Imbalances/Rifts

#10
Surely the OP means 18 total (Gara + Skain). 18 Skain necklaces on one server is unimaginable.... :shock: Danu has seen a total of two Skain ammys drop all event :x
LadyNymeria
Level 230+ Rogue
General of Ascension
LadysHeart Level 220+ Druid
Level 220+ Ice Mage Valyria
Heartsbane 220+ Warrior
Level 220+ Ranger Sweet Tansy
Dreamfyre Level 220+ Lure Mage
190 Locker Rogue Catspaw


Danu

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