The auto after double shot is a small visual glitch. After casting double shot you don't do an immediate auto damage.My picture showed a couple things.
It showed double shot hitting much higher than my auto attack. It showed that even with an animation after double shot(apparently animations take too much time) I still fired an auto attack very shortly afterwards.
I haven't done much in testing these theories other than knowing my double attack hits much higher than my autos on my rogue and never misses so I use it. I wanted to know why rangers don't use it.
If I attack a mob with zero resist and my autos average 1500 and double shot averages 3k. Then I go to a boss.
The boss would resist autos in many ways(fire, pierce, cold etc) bringing the total down differently as each type may be resisted a different amount. Double shot on the other hand is resisted only by pierce damage, so if the boss has more of any resist besides pierce damage then double shot would be affected less than your autos would be. This would make double shot even better in such case(especially with a lure on). If pierce resist is higher than any other resist than double shot will be affected more than your autos would be, but would still provide higher damage than auto attacks(pierce lure would help once again).
If anyone has a real reasoning they could provide that would be great thanks.
Re: Double shot
#11Wattzon of Sulis