Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Dissatisfied Players

#22
i think if we got a story line series of quests like we did in all the other areas then the update would be much more fun... instead we got another "evil in stonevale" quest and a "defector " quest otherworld style....
There is an OW defector, and OW evil in stonevale...

i meant we didnt get a storyline like all the other areas got, we just got more "kill the bosses/mini bosses" quests... i was comparing the fairyland one to defector quest, and the guy at the tower to eveil in stonevale
Ah! Same here!
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Galactus: Level 100 Rogue
World: Taranis
Clan: Curiosity
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Re: Dissatisfied Players

#23
Hi there

We are definitely going to be adding some new story and quests - I don't like the idea of players being dissatisfied :cry:
Admin, at this point quests and some new story lines are not the problem. As Death said about the money option, I fully agree that the company should look into helping players gain profit without spending real money on the game. Especially geared tawards players that DON'T have any regen item of the sort to kill low lvl mobs none stop like us high lvl players can and do to gain profit.
Zealot-Rogue-lvl-146
Optic-warrior-lvl-90
InHisName-druid-lvl-78
Wizzard-mage-lvl-60
All on mabon..

Re: Dissatisfied Players

#24
To OP, mabye a soft cap like level 100 in diablo 2. They just made it exponentially harder to level in the late 90's so you could keep gaining xp but never make it to 100.

That way you could keep gaining xp, but others at 95 weren't light-years behind level 99's in what they could accomplish in the game, and the two could still group.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Wiki: http://www.wisdomunderground.com/wiki

Re: Dissatisfied Players

#26
Its no fun to grind and grind and grind and your XP bar barely moves.
Whats less fun than that is seeing your friend 100 levels higher than you and they are still gaining xp quickly and there is no hope of ever grouping with them.

Higher levels should gain xp slower.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Dissatisfied Players

#27
Higher levels should gain xp slower.


Ideally it is suppose to work like this, but there are a couple hard levels right now where leveling is very hard, and Stonevale has been tweaked and seems to be harder then before. However, under normal circumstances, higher levels may gain XP at the same rate as other players, but they have a substantially larger amount of EXP needed between levels then a lower level, thus making it have the same effect.
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Re: Dissatisfied Players

#28
YES
partly to concerns on XP potions being abused. Level cap can be a double-edged sword. Effectively, there is always a "soft cap". Prior to the new release, players have to grind incredibly long hours and time to gain 1 level beyond 90 or 100. Now it's quite common sight but where it might start to soft-cap is yet to be determined with this release. That said, XP potions are incredibly good if you're having a change of char / build or if you are new to the game. You can quickly scale up the boring low levels which you have done before, and get up to decent levels. I would recommend that XP potions has a level-cap OR a tapering effect - meaning that XP potions can either be used by levels up to 70 or 80 and this cap can change as new updates are released in future. OR XP potions will yield less XP to higher levels. Say for example a lvl 10-20 will get 4x XP, while a lvl 100 will only get 10% boost. (A point to also note is that XP potions are not only accessible by platinum users. You can always buy them off with in-game gold.)

I think the game needs more "strategic gaming" variations especially with boss fighting styles and strategy, more personalisation equipment from rare drops, collaborative or group puzzle quests (for e.g. group mates of different class and/or sex to activate mechanisms somewhere for a door to open to a secret boss / dungeon.), more alternative builds options (quite limiting at the moment though there's a few basic types) and a BETTER Chat system.

Just sharing thoughts.
Yes I agree the answer to boredom may be this, a soft cap and adding new features instead. By letting the levels get higher and higher it just makes the game seem hopeless to noobs, since getting to those levels seems impossible (and probably is because they can't devote thousands of hours). Therefore there should be a soft cap at 150-160, then just focus on increasing the skills (and new items) to make more build options and let people keep making new characters. This worked well with diablo 2, I made probably 30 characters all over level 85 and kept coming back for more, for over 10 years. That way your character isn't light-years ahead of any others, and if you like to play a lot, you just make new characters. And this was all possible by a soft cap at lvl 100. This can be done in this game with a soft cap at 150-160, and it would still have way more content than diablo 2 did.

However if you do want to make it linear, you could keep adding more content and keep increasing the soft cap level, I just think it would be daunting for noobs, but hey, it may work and may be an interesting way to go.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Dissatisfied Players

#29
Higher levels should gain xp slower.


Ideally it is suppose to work like this, but there are a couple hard levels right now where leveling is very hard, and Stonevale has been tweaked and seems to be harder then before. However, under normal circumstances, higher levels may gain XP at the same rate as other players, but they have a substantially larger amount of EXP needed between levels then a lower level, thus making it have the same effect.

I see your point and agree fully. Yes those rough spots should be ironed out, but yes higher levels should need more and more xp to gain the level if the xp for kills stays the same.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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