And as the servers get crowded, add parallel leveling zones which adds new content, but keeps the soft cap the same. And maybe these zones require (or encourage) new character builds for people to fight there effectively.Yes I agree the answer to boredom may be this, a soft cap and adding new features instead. By letting the levels get higher and higher it just makes the game seem hopeless to noobs, since getting to those levels seems impossible (and probably is because they can't devote thousands of hours). Therefore there should be a soft cap at 150-160, then just focus on increasing the skills (and new items) to make more build options and let people keep making new characters. This worked well with diablo 2, I made probably 30 characters all over level 85 and kept coming back for more, for over 10 years. That way your character isn't light-years ahead of any others, and if you like to play a lot, you just make new characters. And this was all possible by a soft cap at lvl 100. This can be done in this game with a soft cap at 150-160, and it would still have way more content than diablo 2 did.YES
partly to concerns on XP potions being abused. Level cap can be a double-edged sword. Effectively, there is always a "soft cap". Prior to the new release, players have to grind incredibly long hours and time to gain 1 level beyond 90 or 100. Now it's quite common sight but where it might start to soft-cap is yet to be determined with this release. That said, XP potions are incredibly good if you're having a change of char / build or if you are new to the game. You can quickly scale up the boring low levels which you have done before, and get up to decent levels. I would recommend that XP potions has a level-cap OR a tapering effect - meaning that XP potions can either be used by levels up to 70 or 80 and this cap can change as new updates are released in future. OR XP potions will yield less XP to higher levels. Say for example a lvl 10-20 will get 4x XP, while a lvl 100 will only get 10% boost. (A point to also note is that XP potions are not only accessible by platinum users. You can always buy them off with in-game gold.)
I think the game needs more "strategic gaming" variations especially with boss fighting styles and strategy, more personalisation equipment from rare drops, collaborative or group puzzle quests (for e.g. group mates of different class and/or sex to activate mechanisms somewhere for a door to open to a secret boss / dungeon.), more alternative builds options (quite limiting at the moment though there's a few basic types) and a BETTER Chat system.
Just sharing thoughts.
However if you do want to make it linear, you could keep adding more content and keep increasing the soft cap level, I just think it would be daunting for noobs, but hey, it may work and may be an interesting way to go.
Re: Dissatisfied Players
#31Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!![Smile :)](./images/smilies/icon_e_smile.gif)
Wiki: http://www.wisdomunderground.com/wiki
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
![Smile :)](./images/smilies/icon_e_smile.gif)
Wiki: http://www.wisdomunderground.com/wiki