Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Dissatisfied Players

#31
YES
partly to concerns on XP potions being abused. Level cap can be a double-edged sword. Effectively, there is always a "soft cap". Prior to the new release, players have to grind incredibly long hours and time to gain 1 level beyond 90 or 100. Now it's quite common sight but where it might start to soft-cap is yet to be determined with this release. That said, XP potions are incredibly good if you're having a change of char / build or if you are new to the game. You can quickly scale up the boring low levels which you have done before, and get up to decent levels. I would recommend that XP potions has a level-cap OR a tapering effect - meaning that XP potions can either be used by levels up to 70 or 80 and this cap can change as new updates are released in future. OR XP potions will yield less XP to higher levels. Say for example a lvl 10-20 will get 4x XP, while a lvl 100 will only get 10% boost. (A point to also note is that XP potions are not only accessible by platinum users. You can always buy them off with in-game gold.)

I think the game needs more "strategic gaming" variations especially with boss fighting styles and strategy, more personalisation equipment from rare drops, collaborative or group puzzle quests (for e.g. group mates of different class and/or sex to activate mechanisms somewhere for a door to open to a secret boss / dungeon.), more alternative builds options (quite limiting at the moment though there's a few basic types) and a BETTER Chat system.

Just sharing thoughts.
Yes I agree the answer to boredom may be this, a soft cap and adding new features instead. By letting the levels get higher and higher it just makes the game seem hopeless to noobs, since getting to those levels seems impossible (and probably is because they can't devote thousands of hours). Therefore there should be a soft cap at 150-160, then just focus on increasing the skills (and new items) to make more build options and let people keep making new characters. This worked well with diablo 2, I made probably 30 characters all over level 85 and kept coming back for more, for over 10 years. That way your character isn't light-years ahead of any others, and if you like to play a lot, you just make new characters. And this was all possible by a soft cap at lvl 100. This can be done in this game with a soft cap at 150-160, and it would still have way more content than diablo 2 did.

However if you do want to make it linear, you could keep adding more content and keep increasing the soft cap level, I just think it would be daunting for noobs, but hey, it may work and may be an interesting way to go.
And as the servers get crowded, add parallel leveling zones which adds new content, but keeps the soft cap the same. And maybe these zones require (or encourage) new character builds for people to fight there effectively.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Wiki: http://www.wisdomunderground.com/wiki

Re: Dissatisfied Players

#32
I personally prefer hard caps over soft caps because I never feel finished or accomplished with soft caps lol, as long as I am able to get 1exp I will still be trying to level.
heheheh thats funny, I can see that; I am more of a person who gets to the "Neck of the curve" ie: level 93ish in diablo 2, and then just kills stuff for fun without worrying about xp, and making new charecters ect.

But that way you never have to stop gaining xp, but mabye a hard cap would be better, it would help the peace of mind for some players, and for people like me it wouldn't hurt.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Dissatisfied Players

#33
:-) i think there's plenty of good ideas around here. Would be good if we do have the admin acknowledge reading the details on this thread and consider that for future changes now.
Vegebeard (Warrior) on CROM
Vindonnus (Ranger) on CROM
-----------------------------------
Retired Ex-Leader of Seed and player of CROM
Once a SEED, Forever a SEED

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