For those not in an endgame clan on Taranis or reading from other servers, recent threads here may have appeared a bit odd. Below is a basic overview of the server rules that were discussed in other threads.
1. The Clan Property rules are done by the individual clan, not as a server, and I believe one of the clans in the Aggy rotation (Nexus) does not have such property rules. I am glad we have the rule in Aeon - the whole clan contributes to the boss, and the whole clan gains. Being able to recycle gear from those who leave keeps good and otherwise lost items in use, and lessens the impact of a single member leaving. As I stated in another thread, the clan property rule also stabilizes clans - since the rule was established we have maintained the same endgame clans (barring merges) since 2013. It is a misconception that keeping raid gear after leaving a clan gets you blacklisted. It does not.. You will just have difficulty joining another endgame clan until you return the gear or are permitted to keep the gear by the clan it came from. Clans are unable to enter rotations if one of their members has stolen raid gear, so while some rebel clans may be accepting, most (the big three) will turn you down.
2. Blacklisting. I don't believe this was described very well. In short, Blacklisting is the ultimate form of capital punishment Taranis can bestow, and consists of an extreme social ostrasization where the blacklisted can not join an endgame clan or participate in DL/EDL boss kills. Condemning someone to that status rarely occurs: only 2-4 people have ever been blacklisted over the years in which this punishment has been in place. It is not easily awarded, acting more as a deterrent than a punishment thrown around.
3. Camp Groups. The endgame clans on Taranis do their best to maintain order and prevent chaos, so we created a camping system for DL and EDL. With the exception of Snorri (FFA), DL and EDL run on a "first eight" system where the first eight toons camping at a boss before it spawns are in the kill group. If a single clan is present, they can claim the spawn for their clan as long as they remain present. For EDL, to ensure fairness in mixed groups, we require clans to prove themselves to be able to join camp groups. If a clan thinks they are able, they can schedule to attempt a 6* EDL boss with just their clan, and if they succeed all their members will be able to camp it and make clan claims. The procedure mitigates this situation: 4 campers from clan Mythology and 4 Campers from clan whykickamoocow are at 210 6* when it spawns. Mythology brings 10 people to help offgroup, and whykickamoocow brings 1. In total, Mythology contributes 14 people to the kill, and whykickamoocow contributes 5, yet both clans have a 50% chance at the drops. With the requirement of both clans being able to solokill the boss, we can expect that both will be able to contribute around the same to mixed kills, without the burden and loss resting on a single clan while a lesser clan joyrides and gains from it. DL is more lax, without kill requirements and allowing independents to be able to camp and join clan kills if permitted by the killing clan. However, despite this the sale of EDL or DL drops is prohibited, as it detracts from the purpose of the clan's point systems - why camp to better the clan if you can buy your armor?
4. Boss Rotations. Following along the chaos-minimizing theme of Camp Groups, boss rotations mitigate the oppressive and rebellious clans seen on many servers by allowing all qualified clans to file for rotation, where they will be given a date to attempt the boss. If the clan succeeds in killing, they will be granted a spot in the rotation . This system limits the dominance of the top clans and encourages the growth of smaller clans. Many servers have 1-2 clans that fight for lock, with the others' options being to join one of the top or never kill.. This allows any clan access to endgame raid drops if they have the people to do so, without fear of being ksed or forced to stop. You may call it boring, but it places the focus of the game on the community, diplomacy, and the social aspect of clans moreso than "might is right".
5. Illegal activities. Yes, a few activities are considered illegal and can lead to blacklisting after substantial warnings and habitual violations. One is the sale of DL drops. Independents are allowed to camp and swap drops (one independent geared himself and his girlfriend with full DL + weapon in only a few months), however monetary sale is forbidden for the reason stated in 3. Despite this, I am sure some black market deals occur. Another violation is the intentional and repeated disruption of raid bosses. So.. Bringing over spirits to necro repeatedly despite repeated warnings and explanations of what that action does, or calming the tank despite warnings, or bringing adds. Intentional and repeated disruption of raid bosses has been the most common ground for blacklisting. We understand that people not in endgame clans are unfamiliar with the rules and proceedings, so there is a lot of leeway and warning and reminders beforehand.
I hope this clears things up a bit.
A Quick Overview/Explanation of Five Server Rules.
#1World Taranis
- Regenleif -
Rachmaninoff
Aedin Flameborn
Former Leader in theILLUMINATI, Aeon, and Taranis United
I am a Guide! If you need any tips/help/advice, Click Here to send me a message!
- Regenleif -
Rachmaninoff
Aedin Flameborn
Former Leader in theILLUMINATI, Aeon, and Taranis United
I am a Guide! If you need any tips/help/advice, Click Here to send me a message!