Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Bad rogue glitches at 5th Gelebron kill

#7
Thats an amazing totem. What does the skill animation look like?
The caster bends and points the totem to the ground, turns a full circle like drawing a circle in the sand and the skill is cast. The heal is always 2k. Can cast on self or on another player. Goodies can make a video to show. Kind of cute animation.and the totem spits lightning strikes all around it.

Re: Bad rogue glitches at 5th Gelebron kill

#8
Thats an amazing totem. What does the skill animation look like?
The caster bends and points the totem to the ground, turns a full circle like drawing a circle in the sand and the skill is cast. The heal is always 2k. Can cast on self or on another player. Goodies can make a video to show. Kind of cute animation.and the totem spits lightning strikes all around it.
That would be awesome! Even if the gelebron weapons were junk I would want one just for the epic animations haha
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Re: Bad rogue glitches at 5th Gelebron kill

#10
Muldar, the glitches that affected the rogues as follows:

1. Some rogues can't auto hit gele standing on the edge of the platform. Can only cast skills Attack. This happened after we killed last crystal at the front and move to nearest jut-in area on the platform to hit gele. For example, if last crystal killed is the one at south side of gele and we try to hit gele on the south platform, the glitch happened and we have to move to north side to be able to hit gele.

2 ss glitch resulting in rogues landing in the pit and can't get out.

We also noted that crystals now respawn with some uneven pauses in between. Like three will respawn first then a pause before next three respawned then another pause before the last ones respawn. Was there a patch that changed it? The crystals used to respawn one by one at same interval in the first three kills but changed in the 4th and 5th kills.

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