Thta's defenitively a problem. Lix idols and pots became normal at boss, wich shouldnt. But at some point, if you rememeber SV times, everyone had the same build, There was no diviersity at all and boss fight where only timing question.Oh my bad, good point spamming restos, and rainbow lixing to stay alive is a lot of strategy, idk what i could have done without your knowledge of strategy thank uI disagree, the more strategy required the more immersive the boss is
Definitively!! At least on endgame ones ( starting from aggra), it would give more fun and allow players to push more "real" strategy.What we need are boss mechanics and phases, to make the fights more immersive and still have the challenge of avoiding aoe mechanics
Haha yeah, rogue true motto should be : "fight! idol! hit! idol! kill! idol!"I love the direction OTM has gone with the big bosses. The game actually requires you to put some thought into grouping and builds/wards. With that said, I do agree that close range DPS took a hit with these new bosses. Rangers seem to be the clear-cut top DPS now. I can see how rogues would see this as frustrating, but having every boss be a simple "tank and spank" would really cheapen things for me.
