Celtic Heroes

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Re: How was the server reset?

#31
Muldar, the team spends far too much time contemplating balance issues on feedback the players give and therefore taking way too long to actually implement.
Do you think they are even spending time "contemplating"? Really think it took them 3 years to think about Snorri changes? or have been thinking about Proteus changes in the couple months? Nah. They're just too busy to get around to any of it. And when the Ostara beta ends, they start with Beltane development, and then forget about all the outstanding issues, until the cycle starts all over again. That is what happens.
The thing that gets me is none of the things Muldar listed off take much time to implement.
Like you said, the most time consuming thing had to be the player select options. This was actually a great addition.
After that comes the sigil count and world clock, and even those are trivial to do - adding and displaying a counter. Nothing else in the list takes time to implement! It was at worst just changing the value of certain constant variables.

What takes the most time is art - creating and animating all the different aspects of the game takes a huge amount of time. However, this is solely a job for the art team. What there has never been an answer to is what does programming and design do in all this time?

I can't possibly imaging Design taking more than 1 week to gather statistics, run tests, and decide "yes" or "no", regardless of what they are deciding on. Am I to expect that the entire design team sits in an office from 9AM to sometimes as late as 8PM every day, just throwing ideas back and forth, deciding on what to add or change? Come on.
Programming-wise, the only thing that takes time to program are new additions. Now I will say, there was huge progress and many additions in this upcoming update and in a relatively short time since the initial bounty board release. Honestly a job well done. But what was the programming team working on in the months/years before Gelebron's release, when the only content we would get was recycled events?
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Re: How was the server reset?

#32
As said hrung and mordy are now indeed old news.

What about removing BoE from rings such as Silverweb? As they beat even proteus rings.
What about the useless gele rings? As many skills are weak beyond fix at least do something about it.
What about proteus rings? Almost all of them are useless, I'll say that only the frenzy and lures rings are good for swapping (cus steady has str on it and poison wep has str on it....).
What about necro rings? Half of them are useless, same for braces adding only CDR (cooldown reduction).
What about Unox runes bottleneck?
What about Rotor Blades countering Heroic Hastes completely?
What about Proteus being so hard?
What about Gelebron requiring so many ppl?
What about the horrible drop rate of godly and void items?
The over expensive lux?
The extremely bad event drops which doesnt represent the hard work needed at all?

I could go on and on, some of the fixes are nice, Im not saying that most things shouldnt have been fixed, but OTM's priority list is messed up completely.
some of these are pretty good points but Gele rings useless? lol they are easily the best rings for druid and mages

unox runes bottleneck? i dont notice one, runes drop way more than crowns did.

over expensive lux? otm has reduced the price of all the event lux and the prices provide a good drainage of inflated cash
Oderint Dum Metuant.

Re: How was the server reset?

#33
I think he means "the useless gele rings" in the same sense that you'd refer to "the useless hrungnir skulls"; we have a pretty good idea what those lists include without having to state them lol.

On second thought, otm probably has absolutely no idea that some skulls/rings are better than others, so someone might have to actually list them all :?
Level 220 mage- InnerCircle of Rhiannon
Necro, proteus, unox kills :D
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