
I love this, the science side of Celtic. Very well done and a good post! Clears up alot of questions

Keep up the quality posts!
Don't mind who?^Don't mind him Swan
I love this, the science side of Celtic. Very well done and a good post! Clears up alot of questions
Keep up the quality posts!
This would have been very valuable in your original comment. I apologize, assumed you were just disagreeing with stuff.With 0 lure- skills did a maximum of 75.55-75.61% of skill page dmg
With 1169 lure- skills did a maximum of 98.26-98.46% of skill page dmg
With 1335 lure- skills did a maximum of 97.88-98.41% of skill page dmg
Clearly, no matter how high your lure is, you can't hit for more than 98.4 ish percent of your max dmg. I assume it works similarly for other bosses
Thanks for putting your findings up—it seems like you did a lot more testing than I did!Don't mind who?^Don't mind him Swan
I love this, the science side of Celtic. Very well done and a good post! Clears up alot of questions
Keep up the quality posts!
For pve, mobs can hit 50-100% of dmg on you rather than 60-100 and the curves are much different from what you would find on pvp (these pve values would apply to tanks). I wanted to do the opposite as well, and find a curve relating boss resist to percent dmg taken. Similar to the method you described, I wanted to lure a mob down to 0 and from there slowly decrease the value of my lure until I stopped doing max dmg. From there, I'd further decrease the lure and find max/min at each 50 increment until I came up with a curve. Finally, I'd have to repeat on several bosses to see whether they followed the same formula and use my existing data to determine approximate pre-lure elemental resists of every endgame boss
I used blackstorm because it doesn't hit high and has a lot of hp. I found that bosses have some sort of built in resist, which doesn't allow you to lure to 0. I decided at that point it wasn't worth my effort to continue this project.
With 0 lure- skills did a maximum of 75.55-75.61% of skill page dmg
With 1169 lure- skills did a maximum of 98.26-98.46% of skill page dmg
With 1335 lure- skills did a maximum of 97.88-98.41% of skill page dmg
Clearly, no matter how high your lure is, you can't hit for more than 98.4 ish percent of your max dmg. I assume it works similarly for other bosses
I just did the same test on loredancers and found similar results. Then I had a crazy theory that level might play a role in affecting NPC damage on myself (just like if player level is below NPC enemy level, damage is reduced).I did hundreds of trials with every resist. Here's my method:
record highest and lowest hits after the first 5 or so. Take the low hit and divide by .6- this gives the "theoretical max" (as in if that low hit you accomplished was in fact the lowest possible, the "theoretical max" would then be the highest you could get). I compared the theoretical max to the observed max and when they were close enough I was satisfied. When I stated values like 98.26, that would have been the observed max. And 98.46 being the theoretical max. So clearly my results are quite precise, and mathematically it would have been impossible to hit over 98.46 (because it was computed using my observed low).
When you found that 500 resist gave about 50% reduction, was this for auto attacks? Pretty odd- with loredancers I got to 50% somewhere between 100-200 resist
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