Celtic Heroes

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Re: Damage vs. Armor/Resist Curves

#21
I can't recall if I did the test with lower level toons than the mob, but I did use a level 80 on loredancers and had the same results as my 217 mage. So clearly when you're above (or possibly also equal) to the level of the mob the formula remains the same. And possibly more variables introduced when you're lower level.

I don't see why OTM would have an issue with players trying to figure out the hidden stats and formulas? Maybe if we knew the actual values we could help them fix their game in a more precise way. For instance, you might say "ice damage should hit for 20% more on so-and-so boss to make ice mages more relevant, I propose that so-and-so have it's base ice resist lowered by 250). Whereas currently it's more common for ice mages to say "please buff ice mages, we suck at everything except 205 and 210"- clearly with OTM's lack of experience in playing the game, they wouldn't know how to start fixing that problem
Level 220 mage- InnerCircle of Rhiannon
Necro, proteus, unox kills :D
http://www.celticheroes.net/profile.php?hero=runvs

Re: Damage vs. Armor/Resist Curves

#22
Not to be the negative one here, but didn't OTM say we aren't allowed to calculate formulas? Papi got in trouble for that didn't he? Did they only mean boss and mob mechanics?


Papi got in trouble for threatening lawsuit over the suggested age restrictions vs how much skin the female characters show
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: Damage vs. Armor/Resist Curves

#23
Not to be the negative one here, but didn't OTM say we aren't allowed to calculate formulas? Papi got in trouble for that didn't he? Did they only mean boss and mob mechanics?


Papi got in trouble for threatening lawsuit over the suggested age restrictions vs how much skin the female characters show
Also actually talked to Apple about getting the age restriction increased because the splash screen with the female druid DL armour showed too much cleavage in his opinion.
Image
YouTube | Mystery Chest Simulator | Cooking Guide | Legacy Boss Guide

Re: Damage vs. Armor/Resist Curves

#24
Also actually talked to Apple about getting the age restriction increased because the splash screen with the female druid DL armour showed too much cleavage in his opinion.
Wow, he must not play many games. If someone were to try to sue every game with the same or more cleavage in advertising you would actually die of old age before you even finished filing all of them.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Damage vs. Armor/Resist Curves

#27
It would be nice to complete all the combat formulas so you could actually have a power level calculation you can specify for any boss. With a complete formula you could answer lots of gear questions.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Damage vs. Armor/Resist Curves

#29
It would be nice to complete all the combat formulas so you could actually have a power level calculation you can specify for any boss. With a complete formula you could answer lots of gear questions.
And then we find out that all the bosses' Power Level's are ovER 9000!!!

It would be great if OTM just gave us a Beastiary or Mob Log so we could keep track of the basic stats of the mobs we have encountered, that way we can see their Attack, Defence, Resists and etc. all in one handy screen, making it a bit easier to figure out what we can and can't do to them.
Would you kindly?

Image

Re: Damage vs. Armor/Resist Curves

#30
It would be nice to complete all the combat formulas so you could actually have a power level calculation you can specify for any boss. With a complete formula you could answer lots of gear questions.
Exactly. I know quite a few rangers/rogues who still use Reaper Ring even with heroic haste lix (and heroic attack lix) on—they believe that the +15% attack boost still outweighs most/all alternatives. Without solving damage vs. resist first, and then running a bunch of tests on bosses, it's impossible to prove or disprove that.

Reaper ring is 5m on my world, and I dual box ranger/rogue so for me this is a 10 million gold question…

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