
Re: Is this true?
#32Hopefully a new area for lvl 110-140; it becomes too crouded at boggans sometimes since Dragoncult are too hard to kill.
About loot table... Unless you are an upstarting clan, most can get free or cheap quest drops up to meteoric, event braces and rings run cheap too, some of which are decent.
Maybe add more Jewelry Side Quests such as New Braces, like charms or rings that are inferior to lux and drops. Thus you keep adding content and keeping us busy xd
About loot table... Unless you are an upstarting clan, most can get free or cheap quest drops up to meteoric, event braces and rings run cheap too, some of which are decent.
Maybe add more Jewelry Side Quests such as New Braces, like charms or rings that are inferior to lux and drops. Thus you keep adding content and keeping us busy xd
Frejlheir from Sulis
Oliver Quinn from Epona
Oliver Quinn from Epona
Re: Is this true?
#33I would personally love to see new mid-game areas that has new raid bosses. Frozen is pretty cheap also, besides purple bears/lions, those still sell 100k+. I love the otherworld bracelet quest, we need more quests like thatHopefully a new area for lvl 110-140; it becomes too crouded at boggans sometimes since Dragoncult are too hard to kill.
About loot table... Unless you are an upstarting clan, most can get free or cheap quest drops up to meteoric, event braces and rings run cheap too, some of which are decent.
Maybe add more Jewelry Side Quests such as New Braces, like charms or rings that are inferior to lux and drops. Thus you keep adding content and keeping us busy xd

Level 210+ Warrior, Lugh
-You know a world transfer is legit when it is posted on the forums-
-You know a world transfer is legit when it is posted on the forums-
BOYMCLIR: AUTOPLAY HEROES, REVENGE OF BOB THE GOD
Re: Is this true?
#34If the XP curve is rebalanced then all current player levels ought to go up.
Take a hypothetical example: if 1 billion exp was enough to reach level 200, and afterward the same exp was enough to reach 210, then all level 200 players get their level set to 210.
This is assuming OTM has a total exp value stored for each player.
Take a hypothetical example: if 1 billion exp was enough to reach level 200, and afterward the same exp was enough to reach 210, then all level 200 players get their level set to 210.
This is assuming OTM has a total exp value stored for each player.
Re: Is this true?
#35I'm sure they can calculate total XP gained so far with the current curve. But do you really think the levels will change automatically? I doubt it. A level 200 will stay as 200. It'll just be easier to get to 201.If the XP curve is rebalanced then all current player levels ought to go up.
Take a hypothetical example: if 1 billion exp was enough to reach level 200, and afterward the same exp was enough to reach 210, then all level 200 players get their level set to 210.
This is assuming OTM has a total exp value stored for each player.
Re: Is this true?
#36I meant the levels ought to go up. E.g. Pet token/purple coin drop rates ought to be boosted.I'm sure they can calculate total XP gained so far with the current curve. But do you really think the levels will change automatically? I doubt it. A level 200 will stay as 200. It'll just be easier to get to 201.If the XP curve is rebalanced then all current player levels ought to go up.
Take a hypothetical example: if 1 billion exp was enough to reach level 200, and afterward the same exp was enough to reach 210, then all level 200 players get their level set to 210.
This is assuming OTM has a total exp value stored for each player.
So if I were in charge and I adjusted the XP curves, that's what I would do.
Do I expect it to actually happen? Nope.