So as we all know, almost every single...Okay, every 5 and 6* boss Requires either a Full Group of players who are 10+ levels above the Boss (For 6*), or a group of people who are closer to the level and lixed up (For 5*).
For example, On my 149 Rogue who has 500+ Str (315 Base Str stat + Gear) I don't even do visible damage to a 6* 130 Boss (Stonelord). Even using all of my skills at once on him, I don't even tickle his HP bar.
Now my question is:
Were Bosses ALWAYS this difficult? Or were they made more difficult over the years due to people using Plat Items + Having better gear to fight the boss?
To me it seems that in the past Players learned how valuable Plat Items could be during a Boss Fight. Players began to use these Items in order to kill the Boss easier, and it was all worth it because a Boss who was hard before could now be taken down easier. Players were happy with this.
Then OTM saw that players were using the Plat Items to take these Bosses down much easier, so they made the Bosses harder. More people bought Plat Items to fight the bosses and OTM made good money off it.
But now it seems that Bosses CANNOT be beaten without Plat items. Instead of having Lixes, Idols, and Pots to make Bossing easier Bosses now REQUIRE Plat Items to be beaten! From what I hear it takes 30+ Players to defeat Gele, and they all use Lixes, Idols, and Pots in the process- or else they CAN'T kill him.
Something is wrong when 5 Level 200+ Rogues, Warrior, and Druid have issues taking down a Boss needed by Level 130's. It's ridiculous.
I understand OTM is a Company and they rely on the income produced by Platinum Sales, and I'm not against them increasing Boss Difficulty (to an extent) because it's what any Company would do to increase sales. But it's now gotten to the point where Bosses are nearly impossible to kill without Plat Items.
Will this ever change?
The trend has been that Bosses just keep getting harder and harder. Yes, EndGame Bosses should provide a challenge, but not so much of a challenge that you have to PAY to defeat them. No world (even Arawn) has enough players to take on Gelebron, Necro, or even Proteus without using Plat Items, so why make these bosses so insanely hard? Why even introduce such a boss that cannot be defeated by the current Playerbase?
I've said before this game is Free-to-Play, and it certainly was..But it's really leaning towards the Pay-to-Play mechanic, and the day that happens is the day I stop playing
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