Celtic Heroes

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Re: Admin are royal rings of ice shards glitched

#2
I am Bumping this until Admin realises its importance.

Like guy above said, the new rings do not make any noticeable difference to damage.
Nor do they show an addition to damage points or energy costs.

I have tested with various rings on various skills.
They DO NOT add any extra damage when equipped.

This needs to be looked at and corrected so that:
-If [example]
-"Bob" has an Ice Shards which in description reads "damage 1092, energy cost:140"...
-"Bob" equips Royal ring of Ice Shards (+5 to skill)
... The description should then read the NEW damage and energy cost

At the moment the description only shows a green number (amount of ring+skill amount)
-its not just the description, its the fact that the rings do not change anything right now

P.S.
If you disagree please give a detailed example.
But i think we all agree on having the skill description read the actual changes made from the rings when equipped.
Dixie
Arawn
BadaBing

Re: Admin are royal rings of ice shards glitched

#3
The only problem here is that when you equip the ring it doesnt show the changes to damage or additional points of buffing. I have a grand ring of shield of bark equiped and with it equipped i bark over 230 armour but without it equipped i bark under 200 this shows that even though they dont show the effect it still does apply. But because ice shards damamge randomly changes you could get a range of a fair bit and it may take some time to get a higher than normal hit with it. Such as ice shards of 15 may hit up to 600 (not sure of actual stats but using this as an example) it would usually hit a range of 200-400 without lures or so damage but with a royal ring its 20 and may hit up to 800 but may still hit 200-600 without lures so it still can hit the lower amounts but you still have a rare chance of hitting a large amount due to your ring.
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
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skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester

Re: Admin are royal rings of ice shards glitched

#4
Also to point out the rings wont cause you to use more energy to use the skill. If your natures touch is at 16 but you have a royal ring you will only have to use the energy it costs at sixteen even though you will heal at the level of 21
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

Searching for the next adventure.

Re: Admin are royal rings of ice shards glitched

#6
Also to point out the rings wont cause you to use more energy to use the skill. If your natures touch is at 16 but you have a royal ring you will only have to use the energy it costs at sixteen even though you will heal at the level of 21
No clue where ypu are getting your math from, but uhhh I have a 20/20 natures touch and equiped a crystal (+2) natures touch rings and it went from 540 to 580 heal and at 540 the energy cost was 84 and at 580 the cost was 98.

So basically 20/20 gets me 540 heal and costs 84 energy. And 22/20 gets me 580 heal and costs 98 energy. So I am sorry to report, but the rings work perfectly fine.
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Proud Owner of a Blessed White Yule Crown

Re: Admin are royal rings of ice shards glitched

#7
Still, we need descriptions.
And still, i have doubts as to whether damage rings work.
Of course Natures Touch is easy to measure its a consistent number.
Thing is Rend, Iceshards, Sneaky, Pummel, Longshot, Lightning...
...all are already random as to the damage made.
So my point is why wear a ring saying its +1-5 for Any of those skills i just named when whether you have one equipped or not, the chance of u hitting a 400 opposed to a 900 still remain the same.
Dixie
Arawn
BadaBing

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