Celtic Heroes

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Anyone having problem with group buffs?

#1
I noticed in a Swamplord fight two days ago that after casting Ward of Giants and Abundant Aura on my tank that not every toon was getting the buff? At the beginning of the fight everyone did receive it, but when I recast the group buff during the fight it did not go to everyone in the group. Some of the toons had died and use an idol so i recast on the tank but it did not go on them. I then cast it on them separately and then they would get the buff, but later it seemed that when I cast it on myself all the toons that had died earlier don't get the buff from casting it on the tank or myself.

Then yesterday while fighting ChainKing (We did take him down thanks to some friends of the clan) again at the start of the fight everyone got the buff. But later in the fight toons that had died and used idols no longer would get the buff when I casted on myself or the tank. I had to cast it on them individually.

I am not positive that there is a connection to a player dying, but something is keeping my buffs from going to the entire group.

Last night I altered my skill points and during a All-Seeing-One fight with Abundant Aura maxed it because very noticeable. Nature Breath (now at 404 heal) did go to everyone, but both my AA and Ward of Giants did not when recast during fight.

Anyone else noticing this?
Is that the way it works?

Re: Anyone having problem with group buffs?

#2
When I first got Natures Breath I thought that it would heal every group member within a certain distance from me. I found later that this is not the case. It actually heals everyone within a certain distance from the target. If I target the tank it usually heals them, myself, and and rogues or other druids near them. The ranger standing way off to the side or behind me does not always get the heal even when they are closer to me than than the tank. In this case I deselect all other players and cast on myself, or select the ranger to heal everyone standing back. The same goes for my ward of ice, and I am assuming other AoE buffs. Is this consistent with your observations?
Qumar, 130 Druid, Danu

Re: Anyone having problem with group buffs?

#3
When I first got Natures Breath I thought that it would heal every group member within a certain distance from me. I found later that this is not the case. It actually heals everyone within a certain distance from the target. If I target the tank it usually heals them, myself, and and rogues or other druids near them. The ranger standing way off to the side or behind me does not always get the heal even when they are closer to me than than the tank. In this case I deselect all other players and cast on myself, or select the ranger to heal everyone standing back. The same goes for my ward of ice, and I am assuming other AoE buffs. Is this consistent with your observations?
Yes I concur with Natures Breath. The aoe heal starts from the person you are targeting and not yourself. On a slightly different subject, I went to lava land yesterday for the first time. Without Ward of Fire buff, the fire dmg was 55 per tick. After I casted ward of fire (3 skill points) the dmg actually became 76 per tick. I recasted couple of times and nothing changed.

Can some one confirm whether its a bug?
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.

Lv 182+ Druid : Taranis

Re: Anyone having problem with group buffs?

#4
Yes I concur with Natures Breath. The aoe heal starts from the person you are targeting and not yourself. On a slightly different subject, I went to lava land yesterday for the first time. Without Ward of Fire buff, the fire dmg was 55 per tick. After I casted ward of fire (3 skill points) the dmg actually became 76 per tick. I recasted couple of times and nothing changed.
Can some one confirm whether its a bug?[/quote]
I've spoken with the development team, and they say that:
1. Damage is random, meaning, for example, in the lava land you can receive between 50-100 damage at any time (not an exact figure, but just to give you an idea).
2. You're casting Ward of Fire at a very low level, meaning it will only reduce the fire damage by a small amount. Therefore the 76 damage you were receiving was actually a reduced amount of damage.
3. It's possible that the level of damage you received from the lava is greater than the Ward of Fire buff, and so it the buff was overridden.

Hope this helps!
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