It's nothing more than the atmosphere OTM has created by requiring all the excess camping to get anything decent in this game. There should be enough great gear and fun for all and time to hang out talk and be friendly. They have created at atmosphere of fighting tooth and nail, causing unhealthy nasty relationships, to get the gear most people desire. There should be instances where clans can go in and battle mobs and have fun getting gear with better drop rates, instead of the nasty battling each other atmosphere created.
+1 The nasty relationships between clans aren't healthy, and it's all over gear and power. That nasty relationship even sneaks into a clan if you aren't careful
It is more the problem of some people always in the castle when bosses are called and if their is competition on your world then that is not helping your clan and you might as well be clanless.
...and I agree with this mentality, but sometimes it gets to the point where a person can't even log in for a moment to check mail without getting bombarded by boss calls, or shamed because they want to take 5 minutes to do the Otherworld bracelet quest because they need to join an hour long 210 event fight. I've seen people kicked/demoted for going afk in the wrong place at the wrong time. When this stuff starts happening, when your clanmates start getting demonized for wanting to do their own thing once in a while, it makes you wonder what you're logging in for. Do you risk logging in and getting caught in a 30 minute Unox fight with no tanks or druids, do you do your own thing and risk getting booted from the clan, or do you decide that it's less stressful to stay logged out and enjoy real life?
My point of writing this is that there needs to be a balance between camping bosses and camping the castle. Sometimes people need to take a break and just have some fun, and it won't always be at the appointed time in-between boss spawns. Otherwise, people stop logging in when they stop having fun.