Really? same stats? each class is meant to be stated differently, giving each the same stats would just screw up everything. People build themselves differently and that's the point of the game, to see how to be the best, if everyone is the same, where's the fun in that? I mean I don't wanna sound rude, but they need to get better items and equipment if they can't win.+1 to balanced pvp
Everyone should have the same stats and maxed out skill points in a pvp zone
Re: when you're "Too OP"
#12Yeah sure, when killing glad I can only use two or three skills.+1 to balanced pvp
Everyone should have the same stats and maxed out skill points in a pvp zone
LordyIsBack - Lvl 121+ Warrior
Clan Prophecy (World Danu)
I'm taking a break from CH until the next questline is released. Possibly this next beta.
Clan Prophecy (World Danu)
I'm taking a break from CH until the next questline is released. Possibly this next beta.
Re: when you're "Too OP"
#13I must be one of the few people who care more about killing mobs and do not give a rodent's rear about whether I can kill other people in the arena. Unless they make it to where BigD drops his dg armor if I beat him idc hehe 

Thyra 204 rogue (Rosmerta)
Faolan Wariche 224 warrior (Arawn retired)
Faolan Wariche 224 warrior (Arawn retired)
Re: when you're "Too OP"
#14There is no point in CH pvp, but in other games where PvP is more developed, either organized PvP, aka Battlegrounds, or faction/hostile player random encounters in pvp zones, it can provide a very exhilarating facet to the game that simply can't be matched by killing NPC AI mobs.I must be one of the few people who care more about killing mobs and do not give a rodent's rear about whether I can kill other people in the arena. Unless they make it to where BigD drops his dg armor if I beat him idc hehe
Re: when you're "Too OP"
#15Now PvEvP would make bossing interesting if you had to stay alive from the other clans to keep the lock on the boss lol. Would stop one person from taking a 4 star from a group because as soon as they locked, they would dieThere is no point in CH pvp, but in other games where PvP is more developed, either organized PvP, aka Battlegrounds, or faction/hostile player random encounters in pvp zones, it can provide a very exhilarating facet to the game that simply can't be matched by killing NPC AI mobs.I must be one of the few people who care more about killing mobs and do not give a rodent's rear about whether I can kill other people in the arena. Unless they make it to where BigD drops his dg armor if I beat him idc hehe

Thyra 204 rogue (Rosmerta)
Faolan Wariche 224 warrior (Arawn retired)
Faolan Wariche 224 warrior (Arawn retired)
Re: when you're "Too OP"
#16Pvp bounties 

LordyIsBack - Lvl 121+ Warrior
Clan Prophecy (World Danu)
I'm taking a break from CH until the next questline is released. Possibly this next beta.
Clan Prophecy (World Danu)
I'm taking a break from CH until the next questline is released. Possibly this next beta.
Re: when you're "Too OP"
#17+1 I've also played other MMOs that have a developed PVP, and it is really fun. Especially when you get battleground PVP games.There is no point in CH pvp, but in other games where PvP is more developed, either organized PvP, aka Battlegrounds, or faction/hostile player random encounters in pvp zones, it can provide a very exhilarating facet to the game that simply can't be matched by killing NPC AI mobs.
Re: when you're "Too OP"
#18-1 to pvpve maps and pvp maps where you need to level and don't have alternatives.
It's pretty brutal in games with this enabled including one MMORPG were it was the lvl235 people in full DG equivelant who went through the low level maps aoeing swarms of noobs to the respawn point then locking them there just for the luls. There was no other place for them to level and all maps were pvp. Abuse and trolling noobs was about 80% of the game.
Bossing was even worse with something that would take 20 minutes to kill taking hours as people rage killed eachother along with the boss which kept resetting. You think bosses are a plat sink now...
It's pretty brutal in games with this enabled including one MMORPG were it was the lvl235 people in full DG equivelant who went through the low level maps aoeing swarms of noobs to the respawn point then locking them there just for the luls. There was no other place for them to level and all maps were pvp. Abuse and trolling noobs was about 80% of the game.
Bossing was even worse with something that would take 20 minutes to kill taking hours as people rage killed eachother along with the boss which kept resetting. You think bosses are a plat sink now...
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue
Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue
Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|
Re: when you're "Too OP"
#19It's not as much fun as you might think. I've experienced this in World of Warcraft and when they put a boss in a neutral zone, opposing factions fought over the boss, and what could be a 20-minute fight would turn into 4-8 hours because you keep fending off the other guys and they mess with your healers and tanks and then they take over and you do the same. It simply comes to a battle of attrition and which side quits and logsoff. No one really "wins" when players can resurrect and get back into the fray, there is really no point in PvP.Now PvEvP would make bossing interesting if you had to stay alive from the other clans to keep the lock on the boss lol. Would stop one person from taking a 4 star from a group because as soon as they locked, they would die
Re: when you're "Too OP"
#20some sort of tournament for different levels of players would be really cool, like 1st 2nd and 3rd places could get some sort of gold amount and one tournament could be held per week.