I completely agree , they should make the all bosses easier when the bosses were released the game was populer so servers had high players base which made it easier to kill bosses but as time went on players left , it is difficult to rally 30-40 people even in an endgame clan can take hours, raid bosses should be instant spawn also , they should adjust difficulty of bosses depending on how many players are attackig the boss adding this mechanic would make bosses not too difficult or too easy, no lvl advantage for locks would be good too so a lvl 220 has the same chance to lock a lvl 60 event boss as a lvl 60 player , I'd also like some bosses that u can solo and more gear from quests!!!!!! All these things would help players a lot , too bad otm only listens to what they want toWhat a great question! It is something obvious to consider, because that is how this game has panned out. Clans rise and fall based on continual gameplay of their end-game players. Some quit due to the lack of content, and others are forced to leave for various reasons, this in turn has these clans recruiting and training newbies so that they can help them with the end-game bosses.
I will be very blunt in my answer. OTM screwed this game's development from the start. I wonder how many of their staff had previously played any MMOs. Did they look at the statistics of these games to see what people are most interested in, in order to develop a stronger profit? This game was doomed to suffer when the power of the clans shifted. It may seem like a great idea in retrospect, actual clans and people fighting for glory. But it's just a childish form of bullying. You are taking away from someone's experience of success in the game. This game should not have been a large-group dependent game. It should have been a small group dependent game. You can add various features that encompass solo and large-group play, but the focus should have been towards small groups.
Why do we have to be subject to one giant clan? You all claim we can form our own, but that larger clan will cause your gains to suffer. So what may take a clan 1 year to get a single item from Mordris, could take that smaller clan 10 years at the rate of their success. These rates are able to change based on players quitting, feuds, etc. But I strongly believe that my success in a game should not be dependent on the acts of 30 other people. My success should be my own, built from me, with the general help from others.
Should OTM step in? They have the right to. We don't own these characters or anything, it's all theirs. But they shouldn't step in unless it was something more serious than the ultimate deterioration of their game. Another 5 years from now, you'll still see the same people. Complaining over and over again, and they'll eventually realize it was all a waste and was never worth it. But OTM can change that and make their game more single-user friendly, or at least small-group friendly. Yes this requires a complete overall and great redesign of the game. But if they took a year or two to work on this, then they could salvage what is left. Many would quit because of the change, but I guess those are the ones who were in the top clan, had the top gear, paid top dollar, and now feel like their efforts are wasted. But really, we should show OTM how awful their game is without the expenditure of our paychecks.
And don't bother denying it and citing 2 or 3 people who were able to beat the odds. 2 or 3 does not represent 2000 or 3000. And I am quite certain no one plans on spending 3 years to reach the "end-game," End-game should take no longer than an average of 6 months for a game, but it is reasonable to suggest that completing all content could take 3 years or more.
Sorry for my rant, but I've grown tired of hearing the complaints of people on this game, and giving bullcrap excuses. Yes, it's OTM's game and they can choose what they want to do with it, but if they had it their way, this would have been trashed 2 or 3 years ago. This is why players design the games, otherwise you don't keep your players, and you wasted a perfectly good product.
Re: Is there ever a point where OTM will step in when one clan rules?
#22If raid bosses were all insta spawn then people would murder them until everyone got what they wanted or decided it wasn't worth it due to abysmal drop rates, and then have nothing else to do due to lack of Horizontal Content
Re: Is there ever a point where OTM will step in when one clan rules?
#23No they won't, maybe it's unfair for you but if OTM does something about it it's unfair too. Besides it's been only a few weeks, imagine that some servers have this for years. If you really want to do something about it, don't moan on the forums but fight back.
Herne - LazyDrunks
Ranger 222Mage 220
Rogue 222
Warrior 221
Warrior 207
Ranger 222Mage 220
Rogue 222
Warrior 221
Warrior 207
Re: Is there ever a point where OTM will step in when one clan rules?
#24I think the failure is that there are no size restrictions in place for clans. Size restrictions prevent clans from becoming a beast with the power to choke out new growth, or entirely ruin a server (take Taranis for example). Size restrictions also encourage the formation of new clans and offer opportunities for new generations of players. By limiting the size of a clan it prevents any one clan from entirely dominating a server.
Just think of how the lack of size restrictions on clans has hurt your server. It's bad for business. I can only imagine how much money OTM has lost over the years from dominate clans ruining the game experience for others. If the game doesn't provide equal opportunity for all players, players leave. That's reality. And that equates to less money being brought in for continued game growth and development.
I think If OTM does step in and finally takes control of this mess that size restrictions are the #1 priority.
Just think of how the lack of size restrictions on clans has hurt your server. It's bad for business. I can only imagine how much money OTM has lost over the years from dominate clans ruining the game experience for others. If the game doesn't provide equal opportunity for all players, players leave. That's reality. And that equates to less money being brought in for continued game growth and development.
I think If OTM does step in and finally takes control of this mess that size restrictions are the #1 priority.
Black Company of Taranis
Mercenaries don't care about sides or politics, they care about getting paid.
Mercenaries don't care about sides or politics, they care about getting paid.
Re: Is there ever a point where OTM will step in when one clan rules?
#25Bless you...I think the failure is that there are no size restrictions in place for clans. Size restrictions prevent clans from becoming a beast with the power to choke out new growth, or entirely ruin a server (take Taranis for example). Size restrictions also encourage the formation of new clans and offer opportunities for new generations of players. By limiting the size of a clan it prevents any one clan from entirely dominating a server.
Just think of how the lack of size restrictions on clans has hurt your server. It's bad for business. I can only imagine how much money OTM has lost over the years from dominate clans ruining the game experience for others. If the game doesn't provide equal opportunity for all players, players leave. That's reality. And that equates to less money being brought in for continued game growth and development.
I think If OTM does step in and finally takes control of this mess that size restrictions are the #1 priority.
Re: Is there ever a point where OTM will step in when one clan rules?
#26Thanks?
Black Company of Taranis
Mercenaries don't care about sides or politics, they care about getting paid.
Mercenaries don't care about sides or politics, they care about getting paid.
Re: Is there ever a point where OTM will step in when one clan rules?
#27Lmafo. Taranis has 4 small to medium end game clans and a 5th on the way (nirvana). The largest clan on taranis has half the power rating and members of the single clan dominated servers. Taranis has never at any point been a single clan server. A 10 second search on online rankings would show how it is today.I think the failure is that there are no size restrictions in place for clans. Size restrictions prevent clans from becoming a beast with the power to choke out new growth, or entirely ruin a server (take Taranis for example). Size restrictions also encourage the formation of new clans and offer opportunities for new generations of players. By limiting the size of a clan it prevents any one clan from entirely dominating a server.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue
Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue
Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|
Re: Is there ever a point where OTM will step in when one clan rules?
#28Oh god, nty. I'm in a pretty big clan of half endgame, half lower to mid lvled players that's very social. This could really ruin the clan for us.....I think the failure is that there are no size restrictions in place for clans. Size restrictions prevent clans from becoming a beast with the power to choke out new growth, or entirely ruin a server (take Taranis for example). Size restrictions also encourage the formation of new clans and offer opportunities for new generations of players. By limiting the size of a clan it prevents any one clan from entirely dominating a server.
Just think of how the lack of size restrictions on clans has hurt your server. It's bad for business. I can only imagine how much money OTM has lost over the years from dominate clans ruining the game experience for others. If the game doesn't provide equal opportunity for all players, players leave. That's reality. And that equates to less money being brought in for continued game growth and development.
I think If OTM does step in and finally takes control of this mess that size restrictions are the #1 priority.
LordOfDiablos: 228 Support Rogue
HealerOfEvil: 180 Support Druid
ButcherOfEvil: 180 Tank Warrior
Proud General of Enigma!
'Lord, you look like a gay detective moose' Limbro, 2015
HealerOfEvil: 180 Support Druid
ButcherOfEvil: 180 Tank Warrior
Proud General of Enigma!
'Lord, you look like a gay detective moose' Limbro, 2015
Re: Is there ever a point where OTM will step in when one clan rules?
#29Not a fix if the limit is 50-100 , a clan have 50 220+ active players which kill everything and dominate only thing I see with this is people won't be able to be in the same clans as their friends, or people can form "Alliances" the clan name over there head is different but it's like they are all in the same clan if this is put into placeI think the failure is that there are no size restrictions in place for clans. Size restrictions prevent clans from becoming a beast with the power to choke out new growth, or entirely ruin a server (take Taranis for example). Size restrictions also encourage the formation of new clans and offer opportunities for new generations of players. By limiting the size of a clan it prevents any one clan from entirely dominating a server.
Just think of how the lack of size restrictions on clans has hurt your server. It's bad for business. I can only imagine how much money OTM has lost over the years from dominate clans ruining the game experience for others. If the game doesn't provide equal opportunity for all players, players leave. That's reality. And that equates to less money being brought in for continued game growth and development.
I think If OTM does step in and finally takes control of this mess that size restrictions are the #1 priority.