Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: The minI event

#61
Easy for a top tier clan like Avalon to say no target lock since you will always dish out the most damage to a boss.
Regardless of target lock or not, the way the game is set up, there will always be competition and there will always be a loser.
Everybody will win sometimes, but the person who wins the most (either by strength in numbers or damage rng) will get stronger and further suppress the competition. Its really unfortunate this is the way things are but it is not easy to change, requiring an overhaul of game mechanics and changes in the way both the player base and the company functions. I don't think this is a problem that will ever be remedied.

Frankly, no target lock actually greatly decreases the RNG component of battles.
Taking into account damage fluctuation, whoever has the most favourable damage output in the time-to-lock will get the lock. When the competition is carried out through the whole course of the battle instead of just the TTL, the damage fluctuation is a more even representation of the winners strength and cannot be due to favourable fluctuation.
Although this more greatly favours the stronger group than the current RNG influenced system.
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Re: The minI event

#62
Let's think about why target lock was implemented in the first place.

This all started back in 2013 during an event when level 150+ high level players kill level 50 and level 100 bosses that were meant for lower levels. And low levels complained about it and OTM listened.

The problem is high level players can't move on to appropriate level bosses. The atrocious loot drop rates forced players to have to kill low level bosses they should have no more reason to kill.

I'm actually in favor of target lock. If I never have to kill Snorri or Hrung or Mordy or Necro ever again, it will only make the game more enjoyable for me. But OTM needs to give me a way to progress past these bosses, as of yet, our high level clan still need their drops. which is wrong.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: The minI event

#63
But OTM needs to give me a way to progress past these bosses, as of yet, our high level clan still need their drops. which is wrong.
Slowly slowly OTM are getting there. Fishing being the first proof of my statement. Big MMO's, as in, MMO's with a lot of things to do in game - not big in terms of popularity (although there is a correlation there too), have an advantage whereby there are fun things to do other than kill bosses for low tier levels. Not only that, its easy to move past lower tier bosses because drop rate of valuable items isn't stupidly rare.

There also needs to be a way where gold is better earned doing something else other than selling low tier items such as saggy grimoires. On morrigan a baggy dark grim is an easy 200k - this just isn't right and is contributing to the issue that higher levels are taking lower tiered bosses.

The rarity of a rare item drop in a game such as Final Fantasy XIV is around 18-20%, not too bad.

I don't think there is a definite answer to what % of item drop is too rare... It's more about effort to reward thats the issue, especially for CH.


It really is a huge issue and needs some serious addressing. I myself have seen an issue and I have no where near as much experience in raids as most people on my server but having been chief and organising raids prior to my CH break I can completely understand the frustration of camping a boss for days and not getting any drops of worth for your clannies.
Elsroth - 220+ Mage - Clan Avalon

There are 10 types of people in this world: those who understand binary and those who don't.

Re: The minI event

#64
Muldar you might look at stuff like having a weekend where (mord, necro, proteus, gele) raid bosses spawn every 8 hours with a 10 min window where only shadow and void str and vit Spears, shadow and godly attack helms drop, bow and dagger ring, attack bracers, touch/Dmg mage skulls, etc. If you did this once every few months players would love it
You forgot axe rings :D
Thyra 204 rogue (Rosmerta)

Faolan Wariche 224 warrior (Arawn retired)

Re: The minI event

#65
The ridiculous thing is why do 230+ toons even care about the 200 Spider? Because it has great loot and blows away loot drops from a level 220 boss like Proteus and we have over 10 gele light heal rings in the bank all rotting and disgusting.

This is all on OTM's poor design on drops. If Proteus actually drops useful rings, we level 230s wouldn't even care about the Spider boss.
My 224 warrior has been using the same royal charm of might for 19 months (since 180) because nothing better has dropped since then appropriate for my level... even the godly warrior charm from smolach isn't even close
Thyra 204 rogue (Rosmerta)

Faolan Wariche 224 warrior (Arawn retired)

Re: The minI event

#66
Muldar you might look at stuff like having a weekend where (mord, necro, proteus, gele) raid bosses spawn every 8 hours with a 10 min window where only shadow and void str and vit Spears, shadow and godly attack helms drop, bow and dagger ring, attack bracers, touch/Dmg mage skulls, etc. If you did this once every few months players would love it
You forgot axe rings :D
And totem rings!!!! Oh wait
Zyz 220 Druid
Noah Fences 220 Rogue

Re: The minI event

#67
Target lock would be good except OTM has a game where end game players get some of the best loot from low level bosses like aggy, hrung, mord, Necro, snorri, etc. The fact that my 221 Druid gets the best ward rings or my 221 Mage gets the best lure rings (outside fire/ice) from a level 150 boss is horrible.

The bottlenecks were introduced and kept purposefully to stall players from finishing the game due to a lack of parallel content. Then level caps were raised. But many end game players still need these boss drops and didn't have much choice but to keep working on drops outside these bottlenecks.

Finally you get players who leveled specific locking toons and min maxed thier gear and level to outdo casuals.

It's what you get with no long term planning and it's messy. Fishing is a great step in the right direction, just needs to be expanded and mor stuff added.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: The minI event

#68
The whole reason for the 3 hour window was to prevent the top clans from "monopolizing" the spawn? Yet on my server the top clan has had a full Kg for every single 3 hour window and has gotten every single urcahid 6s that I know of.

We got osan after camping a few hours, it dropped a blazing ranger ring. (Godly equivalent). I won it, saw the stats, and gave it away. 80 strength, 15 sharp shot and 5 steady aim. Useless for strength Rangers (90% of population) and it's ok for dex Rangers except why does it add strength and not dex???? Its like half strength and half dex.

Re: The minI event

#69
Clans who want the boss will camp. That is the only way to get the kill. There is no distinction of what clan you are affiliated with, long camping times affect all players alike. Dominant clans and non dominant clans time are both equally wasted.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: The minI event

#70
Yes in Mabon the top clan WolfGang camps the end game soider like crazy. You would have 50 people in the area at times just for the event boss because every single member in that clan has time to log on unlike a short spawn time which is 10 minutes or so. Likewise the small clan can't get the jump on the big clan with a short window and get the lock when it suddenly spawns.

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