Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Lancers Of Lir - iOS Update

#21
Where o where did things go so south? This crap never took this long. Otm updated, and it was done till next event..... otm posted update in, it was live almost instantly. Nowadays, isn't a 24+ hour adventure for updates. Updates here, oh wait, bugs to fix. Bugs fixed, oh wait, found more bugs. Bugs fixed, but we need to reset because we found out we fuxed up again...... smh......
Another day wasted..... :-)
A lot goes into making a game, give them a little credit and it's all for the good of making the playing experience better would you like them to leave the bugs? Becuase everyone says they complain so the game can be fixed but then when the servers are taken down so they can make those fixes everyone rushes otm so they may make a mistake just to take them down again. Although resets may be annoying at times just have to deal with them if we want the game to run smoothly.
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Gwydion
Rogue: FlameBlade21- 223+
Ranger: Ethain- 215+
Mage: Stump 211+

Epona
Rogue: Caliber 217+

Re: Lancers Of Lir - iOS Update

#22
Where o where did things go so south? This crap never took this long. Otm updated, and it was done till next event..... otm posted update in, it was live almost instantly. Nowadays, isn't a 24+ hour adventure for updates. Updates here, oh wait, bugs to fix. Bugs fixed, oh wait, found more bugs. Bugs fixed, but we need to reset because we found out we fuxed up again...... smh......
Another day wasted..... :-)
Ya you're right, they should just ignore bugs and have another instance like the leystone bug. What fun.
Rogue Level 229+
Playing Since 2011 Yule

"Lol" -Unknown

Clansman of Seed
Turquoise collector ;)

Re: Lancers Of Lir - iOS Update

#23
Where o where did things go so south? This crap never took this long. Otm updated, and it was done till next event..... otm posted update in, it was live almost instantly. Nowadays, isn't a 24+ hour adventure for updates. Updates here, oh wait, bugs to fix. Bugs fixed, oh wait, found more bugs. Bugs fixed, but we need to reset because we found out we fuxed up again...... smh......
Another day wasted..... :-)
Ya you're right, they should just ignore bugs and have another instance like the leystone bug. What fun.
That sounds like fun
Proud to be the Biggest Noob in crom :)
(Warrior) Heroskill: 191 - retired

Herne
(Druid) DemDruidsDoe - 221 (Totem Build Druid)



---> https://myanimelist.net/profile/Heroskill <---

Re: Lancers Of Lir - iOS Update

#24
Where o where did things go so south? This crap never took this long. Otm updated, and it was done till next event..... otm posted update in, it was live almost instantly. Nowadays, isn't a 24+ hour adventure for updates. Updates here, oh wait, bugs to fix. Bugs fixed, oh wait, found more bugs. Bugs fixed, but we need to reset because we found out we fuxed up again...... smh......
Another day wasted..... :-)
More content, more chances for bugs.

QA doing final checks now.

Re: Lancers Of Lir - iOS Update

#25
We have it lucky considering it's only been a few hrs and should be up soon, on world of Warcraft (one of the best mmos out there) servers go down ever two weeks for 6-8hrs.. so lets not cry at otm.. blizzard does it too.. and I'd rather come onto a big free or minor bug update then them roll out full of bugs.
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Re: Lancers Of Lir - iOS Update

#26
Bugs are the path to the dark side. Remove them we must.
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Mercenaries don't care about sides or politics, they care about getting paid.

Re: Lancers Of Lir - iOS Update

#28
Am i the only one who would prefer a long update when we know how long it will take, instead of an asap reset where we have to beg muld for information and have to stay glued to our phones?

Like an announcement that says the game will be available tomorrow at 7pm something like that. Instead of a message saying 3-4 hours reset which ends up lasting 17 hours which you wasted looking at a loading screen (yes exaggeration ikik)

But i mean that still brings disadvantages but we would waste less time and it would put less pressure on otm and give them enough time to fix all the issues in time.

:)
Server: Arawn
Clan: Resurgence
Toon: Dark Times
Lvl 202 rogue

Re: Lancers Of Lir - iOS Update

#29
Am i the only one who would prefer a long update when we know how long it will take, instead of an asap reset where we have to beg muld for information and have to stay glued to our phones?

Like an announcement that says the game will be available tomorrow at 7pm something like that. Instead of a message saying 3-4 hours reset which ends up lasting 17 hours which you wasted looking at a loading screen (yes exaggeration ikik)

But i mean that still brings disadvantages but we would waste less time and it would put less pressure on otm and give them enough time to fix all the issues in time.

:)
I would also be able to sleep..... Instead of going to sleep at 3am and getting up at 6am ._. Waiting for update..... And here we are at 9 am
Proud to be the Biggest Noob in crom :)
(Warrior) Heroskill: 191 - retired

Herne
(Druid) DemDruidsDoe - 221 (Totem Build Druid)



---> https://myanimelist.net/profile/Heroskill <---

Re: Lancers Of Lir - iOS Update

#30
Back in the good ole days, an update didn't trade hours to fix a bug. Back in the good ole days, an update didn't take a a complete re download to get up and running. Back in the good ole days, a patch had us up and going in just a few minutes.
Now a days, a new event takes several hours.
Now a days, a new event finds bugs.
Nowa days, a big costs many more hours.
Now a days, a bug costs several restarts? (This one I won't *** about, restarts means mob spawns)
But come on, otm didn't have this problem b4 destiny..... u do the math.....
Ages ago, a patch had us up and going in minutes. An update had us up within the hour.
Nowa days, a patch takes hours, and an update takes a day or more?

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