Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: The XP Curve

#21
This is not the way to convince OTM to make a change.
Not everyone wants to spend $100s on a game
Clan: Alliance
Server: Lugh

Axon, 226 Rogue
DollaBeez, 217 Druid
CecilKain, 220 Warrior
Strago, 220 Ranger
Golbez, 183 Mage

Re: The XP Curve

#22
In Order and Chaos, questing drives leveling. I barely killed mobs for mindless grinding except near the end when there were no quests available at my level.
If there were more quests, even daily ones, that give 200k to 300k xp then it would alleviate some grinding. Changing the curve is just going to make a mess.
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A business is more profitable if they don't gouge and piss off customers.

Re: The XP Curve

#23
Have any of you completed the new questlines between the 1-130 range? They actually make levelling a lot quicker, easier and enjoyable for players in that level range. I believe they are working on further questlines for higher level players, that should help with the grind.
#NerfIdolsCutBossHP #DecreaseRaidWindows
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Re: The XP Curve

#24
Have any of you completed the new questlines between the 1-130 range? They actually make levelling a lot quicker, easier and enjoyable for players in that level range. I believe they are working on further questlines for higher level players, that should help with the grind.
I admit I haven't done the lower level quests, so If that's the case indeed, then why are players till complaining how hard it is to level?
OTM is on the right track if so, there's no need to revamp the XP curve then.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: The XP Curve

#25
Have any of you completed the new questlines between the 1-130 range? They actually make levelling a lot quicker, easier and enjoyable for players in that level range. I believe they are working on further questlines for higher level players, that should help with the grind.
I admit I haven't done the lower level quests, so If that's the case indeed, then why are players till complaining how hard it is to level?
OTM is on the right track if so, there's no need to revamp the XP curve then.
I tried to do it on my alt but the quests are just terrible. At the point where I was level 103 and had to be 105 to continue the questline I realized I should try the repeatable. The repeatable is about the same xp as one lixed kill and requires you to kill multiple mobs that will most likely kill someone without a resto for each.
Wafflez.
(|%}^=

Re: The XP Curve

#27
Have any of you completed the new questlines between the 1-130 range? They actually make levelling a lot quicker, easier and enjoyable for players in that level range. I believe they are working on further questlines for higher level players, that should help with the grind.
Yes! The new repeatable quests make getting to 145 much easier. I figured 145 is where bridge sentinel and magus xp are finally not that worth it.

Quests to extend this line would be superb. I rocketed from 128 to 145 in a few days grinding those quests. Not as fast as lixing, but a blessing, i feel.

Alternative ways to level are highly appreciateda
How many hats?

Server: Donn
Clan: Concordiia
Toons
Aoifa Strongbow-Mage-220
Naughty Vines-Druid-195l
Geriatric Ninja-Rogue-140

Re: The XP Curve

#28
This is a problem I have with OTM, I have a lot of respect for all those who reached 220 when the tower first came out because it wasn't easy, and now OTM is trying to prfioritize new players to make more money instead of rewarding old players. They already added the Scholar ability which only diminished old player's efforts because it no longer means as much to be 220.
Now we have players who would build players to 220 to pretend to be trustworthy and it makes it easier to scam.
I understand that OTM gains the majority of its income from new players like me who need to spend money to be a fraction of how good old players are, but there is no reason to make levelling easier for them. We all worked hard to get 220, and it should be as hard for everyone. Because once you reach 220 after 2 weeks, there is no point in playing, you are already the best you can be, and skain sets and royal+ blood rings (for rogues) are impossible to get for new players like me in clans such as resurgence. So most of the fun comes from levelling, no matter how long it takes.
Server: Arawn
Clan: Resurgence
Toon: Dark Times
Lvl 202 rogue

Re: The XP Curve

#29
Have any of you completed the new questlines between the 1-130 range? They actually make levelling a lot quicker, easier and enjoyable for players in that level range. I believe they are working on further questlines for higher level players, that should help with the grind.
Yep. I got my warrior alt from level 105 to 120 so freaking quick from these quests.
Literally got it to 120 today from 115 and i didn't even play that long. Was planning on using lixes but looks like i'm sticking to quests till at least 130, i even have level 142s grouping up with me to do the repeatables. I might even just do the quests till 150

Literally altering from the repeatable quests at fortress outskirts in OW to the razorclaw quest in carro, it's piss easy to level and in my opinion slightly OP.

It was so much harder to level back in the days.

Re: The XP Curve

#30
This is a problem I have with OTM, I have a lot of respect for all those who reached 220 when the tower first came out because it wasn't easy, and now OTM is trying to prfioritize new players to make more money instead of rewarding old players. They already added the Scholar ability which only diminished old player's efforts because it no longer means as much to be 220.
Now we have players who would build players to 220 to pretend to be trustworthy and it makes it easier to scam.
I understand that OTM gains the majority of its income from new players like me who need to spend money to be a fraction of how good old players are, but there is no reason to make levelling easier for them. We all worked hard to get 220, and it should be as hard for everyone. Because once you reach 220 after 2 weeks, there is no point in playing, you are already the best you can be, and skain sets and royal+ blood rings (for rogues) are impossible to get for new players like me in clans such as resurgence. So most of the fun comes from levelling, no matter how long it takes.
The fact is the game is dying. They can't go Bohoo old players because if they do that the game will be dead. They need more xp quests and if they don't reduce the xp curve they should at least make lixs less plat and reduce the price so it isn't as expensive to lvl. Without quests or cheaper lixs it is hell
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