Celtic Heroes

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Re: Is This Considered Griefing?

#21
Here's another example showing how lame enraged bosses are. Just too easy to zerg. I still vote for a 5 minute rage follow d by a 100k total area nuke and reset.
I agree. Enraged bosses should be invincible after a few minutes. Current boss enrage is a simple case of "profit by design".
No thanks.
Oderint Dum Metuant.

Re: Is This Considered Griefing?

#22
Here's another example showing how lame enraged bosses are. Just too easy to zerg. I still vote for a 5 minute rage follow d by a 100k total area nuke and reset.
I agree. Enraged bosses should be invincible after a few minutes. Current boss enrage is a simple case of "profit by design".
No thanks.
What's the purpose of enrage then? To suck out more idol and elixir use out of players? That I'll say "no thanks" to.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Is This Considered Griefing?

#24

I agree. Enraged bosses should be invincible after a few minutes. Current boss enrage is a simple case of "profit by design".
No thanks.
What's the purpose of enrage then? To suck out more idol and elixir use out of players? That I'll say "no thanks" to.
What is the purpose of rage?

At this point I'd like to see rage just go away. As someone who barely wants to log at all anymore, I detest the idea of dual logging. I've been on proteus and gele kills on both donn and fingal and the bosses are simple enough as long as you have enough toons which typically requires multiple people multi boxing. I'd rather just get rid of rage and then smaller clans can skip the whole mutilogging of toons. They're was a clan that killed skain 6 the other day. It took them hours. My clan could have downed it in 20 min. Kudos to them for sticking it out and downing it. Some would say they should have wiped. Why?

If people want to spend hours or days sitting on their phone or tablet killing a video game boss, more power to them. Who gives us the right to determine who deserves the right to kill something.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Is This Considered Griefing?

#25
What is the purpose of rage?
This was OTM's answer years ago.
Bosses are there to give a challenge to engaged players, part of the challenge is to create clans and groups that are balanced and able to take on difficult enemies. Really we would much rather potions and idols were not used during boss fights so players could face a genuine challenge, but since this isn't possible we have added timers that limit how many can be consumed in order to keep things from being trivial.
Hi the rage timer exists partly to add some tension to the boss encounters but mainly to encourage balanced raid groups, giving dps classes a role in the boss encounters.
I'm all for the rage timer to be there. But right now, all it does is squeeze more usage of plat items because it doesn't prevent unbalanced or inappropriate level groups to kill bosses. Everything is zergable.

And OTM can deny it all they want, but it's a revenue generating system so why change it?
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Is This Considered Griefing?

#26
What is the purpose of rage?
This was OTM's answer years ago.
Bosses are there to give a challenge to engaged players, part of the challenge is to create clans and groups that are balanced and able to take on difficult enemies. Really we would much rather potions and idols were not used during boss fights so players could face a genuine challenge, but since this isn't possible we have added timers that limit how many can be consumed in order to keep things from being trivial.
Hi the rage timer exists partly to add some tension to the boss encounters but mainly to encourage balanced raid groups, giving dps classes a role in the boss encounters.
I'm all for the rage timer to be there. But right now, all it does is squeeze more usage of plat items because it doesn't prevent unbalanced or inappropriate level groups to kill bosses. Everything is zergable.

And OTM can deny it all they want, but it's a revenue generating system so why change it?
Rage should stay.

The best part about killing new bosses is the new challenges they bring and killing a boss before rage for the first time brings a great feeling of accomplishment. However, I do think the Proteus rage timer should be extended to 20 mins just like other raid bosses. It's easily walkable with bolas anyway, so rage isn't serving any purpose for the most part except to eat our plat.

The one frustration I have with Gelebron is weaker servers have a heck of a time getting 35 people on at once. Gele is easy with the correct amount but Time zone issues hold smaller servers back. Certainly a longer rage timer would help, but that's probably not the best solution either...
LadyNymeria
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Danu

Re: Is This Considered Griefing?

#28
I guess it would be frustrating but idk wether it would be called griefing this example put against the definition I guess it would be then
Danu
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