I realize I am dredging up a post that is a couple of weeks old, but it brings up some good points...
1). The game has become grinding to get new armour and weapons...
after I finished the stonevale quest, every quest since has been about armour...
The wardens
Meteoric/astral/zodiac... You get the idea
Crystals - for shop to buy weps and armour
Retaking faeriland - for a neat wep
Diamonds - for a shop to buy weps and
The new warriors... I can upgrade my already upgraded warden
So I can fight the dragon to get new armour....
I dont know what the Test awards.
(forgive me if I mixed up a few - haven't finished em all)
Ppl who are wearing diamond because they hadn't gotten astral, are never going to wear the astral... They are going to get the upgrade items they need, and at the same time hog red bosses to earn get astral simply so they can immediately get the second upgrade.
It seems to me that we could use some other goals, too. To slow us down a bit, and give us something to do with this awesome armour, before we move on to the next.
2) the other issue is the new abilities. I am actually a fan of these. It think it adds a nice element of chance to the game. For example, shiver's multi skill hits that were near impossible to keep a tank alive through. If even one missed, it might change the fights back to a Druid/tank/dps team, over the dps/idol team it turned into.
The problem with them, is that they are sooo slow to level on high level characters. I believe it is supposed to be random chance, but low level characters are gaining these numbers faster than those of us grinding in OW. With abilities we have been working on for months (and only need to gain 10 per level) this makes sense, but it is giving ppl who started the new abils at a high level a huge disadvantage over the people who started the game more recently.
Re: State of the Game: 2+ Weeks after the Update.
#11Shaden - DPS 180+
World : Herne
Clan : Britannians
World : Herne
Clan : Britannians