Celtic Heroes

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Re: Gele wep skill

#11
The only good thing about the skill for a warrior is the effects, because the damage is not worth using even with a void. Says 8k but have never seen it touch 4k, if it was anywhere close to 8k, it might be worth clicking due to the extremely slow casting speed.. This really needs to be a passive effect like EDL weap procs, seems like an easy fix, and would free up a hotbar slot. Either that or make it an instant cast.

Re: Gele wep skill

#12
Skill-wise I assume the druid one is the best (we have the void NT totem, and the extra 3000 heal is awesome), and then mage one. I have the shadow solar flames axe (the dark is inferior to void halberd but superior to non-void) and the stats are great, but skill is utter trash, way too slow even tho I feel like Thor with an axe. I only use it on ring bosses when theres magic lure, thats the only place where the damage from axe skill vs physical dmg is significant.

The rogue animation seems much faster to me than an axe one, that is when I compare my axe to a rogue with a dagger in our clan, but it may just seem so.

Imo the gele weapons all need a buff. A dark gele weapon should stand as equal at least to void str spear, Id never replace my void str spear for dark axe. The dagger needs speed buff and something to be stronger a bit. The bows need to be equally buffed with axes ofcourse, and the caster weapons need IMO to be changed but that change Id want is unlikely (have 2 skill bonuses on one weapon, that is both heals on totem and both dps skill on totem, or mix of 1 heal 1 dps, and both fire skills on one totem and both ice on the other, with slight focus boost to both).

Skills for the wands should hit much much harder, and then u can drastically reduce dmg on melee weapons and turn it into a proc. Otherwise I dont want that skill at all, Id rather have skill dmg buff or extra Health / Energy.

The vit/defence axe (celestial might) need to be turned to a complete tank weapon, get rid of dmg skill, add either dmg reflection or dmg block skill and perhaps some armour to it.

I think that if those skills become procs its better and its countered by gele crystals as well, or if not procs, become uninterrupting to melees and skills, its completely worthless otherwise.

I dont think the bows are that inferior to edl bow, Id prob use shadow bow with attack (lunar or solar both are good to me if I was a ranger) and we do have ranger with shadow lunar bow.

Overall gele raid needs some revamping :

1. More equipable drops - Increased chance for weapons and chance for DOUBLE drop like on mordy (double spears/helms/one of each), 5 equipable drops, 1 pureness, 1-2 class conflux, with chance for double equipable drops of same kind.
2. Less poison crystals, our druids would like to focus on healing, and we say that even when we have 9 druids on because they're mostly support (although if we do have spare druid, especially one with dps gear who comes late, we try to assign him as dps).
3. Remove the barrier glitch.
4. Screw suggestion #3, remove all glitches on him.
5. 24h (or even 20-23 hours more convenient) window and 48h timer, instead of 48h window.
6. Improve 90% of loot table. Yes, cruel barbs, havoc and whatever is the rogue brace with dmg/daggers are great, and yes weapons are not bad, but 'not bad' is not good either. Improve all weapons, skills especially (dont touch the druid heal skill, maybe add an extra effect of heal per time like embrace), but all the crap braces, all the crap rings, and the fact theres nearly nothing for tanks. Why dont u be creative? Instead of skill dmg, add a godly ring that gives +x dmg to Rupture dot, a +x armour to protective stance and shield of bark, +x health to energy shield, +x resist reduction to lures, +x evasions/defence reduction to smoke, expose, +x dmg bonus to poison wep, +x attack and dmg bonus to steady and frenzy, so on.

Thats all I got for now as well as Im in a hurry.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Gele wep skill

#13
The gele dagger doesnt need a speed buff. On haste it already attacks at 1100. The daggers damage is basically as much as the edl bow already so damage doesnt need a boost either. As it is, many would use even a dark dagger over an edl dagger.

A void spear is still really rare so for most warriors, with a dark axe beating a shadow spear, most will still use it still. An axe also is more convenient as there is no need to hotswap for rupture which also helps.

The bow imo is the weakest of all the weaps. Dark bow is far weaker than edl bow and shadow is closer to edl but still weaker also. We have a void bow(its str/defence but still void) and in most cases edl is better than that too.

I dont know much about the caster weaps but a far as i can see, the direct boost to skills is really good and the druid heal skill is the best of the skills. If times well the skill could possibly be used for mages without interupting any other spells.

We all know the skills are broken for mele classes and results in a loss of dps. I would much rather otm removes the animation completely and changes it to insta cast than see flips and jumps and spins and lightning because the biggest issue with all the weaps is the skill.
Arawn
Ventius - level 227 ranger of dawn
Epona
Ventius - level 222 noob ranger of Enigma
Belenus
Ventius - level 163 druid

RIP badabing

Your newest blue name who has dreams to one day be purple

Re: Gele wep skill

#14
We just need a game developer that's not enamored so much with silly skill and attack animations. Last 2 years of updates, we have had so many animation changes that did nothing to contribute to the betterment of the game. Combat isn't as fluid as before during the 2012/13 era. Most of them don't make sense either.

Leave the animations for emotes. Make more emotes and go crazy with the animations, I'm sure players won't mind, but leave them out of weapon skills.
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