#12
by Criminal
Skill-wise I assume the druid one is the best (we have the void NT totem, and the extra 3000 heal is awesome), and then mage one. I have the shadow solar flames axe (the dark is inferior to void halberd but superior to non-void) and the stats are great, but skill is utter trash, way too slow even tho I feel like Thor with an axe. I only use it on ring bosses when theres magic lure, thats the only place where the damage from axe skill vs physical dmg is significant.
The rogue animation seems much faster to me than an axe one, that is when I compare my axe to a rogue with a dagger in our clan, but it may just seem so.
Imo the gele weapons all need a buff. A dark gele weapon should stand as equal at least to void str spear, Id never replace my void str spear for dark axe. The dagger needs speed buff and something to be stronger a bit. The bows need to be equally buffed with axes ofcourse, and the caster weapons need IMO to be changed but that change Id want is unlikely (have 2 skill bonuses on one weapon, that is both heals on totem and both dps skill on totem, or mix of 1 heal 1 dps, and both fire skills on one totem and both ice on the other, with slight focus boost to both).
Skills for the wands should hit much much harder, and then u can drastically reduce dmg on melee weapons and turn it into a proc. Otherwise I dont want that skill at all, Id rather have skill dmg buff or extra Health / Energy.
The vit/defence axe (celestial might) need to be turned to a complete tank weapon, get rid of dmg skill, add either dmg reflection or dmg block skill and perhaps some armour to it.
I think that if those skills become procs its better and its countered by gele crystals as well, or if not procs, become uninterrupting to melees and skills, its completely worthless otherwise.
I dont think the bows are that inferior to edl bow, Id prob use shadow bow with attack (lunar or solar both are good to me if I was a ranger) and we do have ranger with shadow lunar bow.
Overall gele raid needs some revamping :
1. More equipable drops - Increased chance for weapons and chance for DOUBLE drop like on mordy (double spears/helms/one of each), 5 equipable drops, 1 pureness, 1-2 class conflux, with chance for double equipable drops of same kind.
2. Less poison crystals, our druids would like to focus on healing, and we say that even when we have 9 druids on because they're mostly support (although if we do have spare druid, especially one with dps gear who comes late, we try to assign him as dps).
3. Remove the barrier glitch.
4. Screw suggestion #3, remove all glitches on him.
5. 24h (or even 20-23 hours more convenient) window and 48h timer, instead of 48h window.
6. Improve 90% of loot table. Yes, cruel barbs, havoc and whatever is the rogue brace with dmg/daggers are great, and yes weapons are not bad, but 'not bad' is not good either. Improve all weapons, skills especially (dont touch the druid heal skill, maybe add an extra effect of heal per time like embrace), but all the crap braces, all the crap rings, and the fact theres nearly nothing for tanks. Why dont u be creative? Instead of skill dmg, add a godly ring that gives +x dmg to Rupture dot, a +x armour to protective stance and shield of bark, +x health to energy shield, +x resist reduction to lures, +x evasions/defence reduction to smoke, expose, +x dmg bonus to poison wep, +x attack and dmg bonus to steady and frenzy, so on.
Thats all I got for now as well as Im in a hurry.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly
OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex