Not listening to players is good for business?Oh for sure, anything can be done. This is simply database structure that can be changed, and if done correctly, with object oriented programming, adding additional properties and methods to an object class would also be trivial. The real question is, is it worth going through this change? If I was in OTM's shoes, my answer would be no. There are more important things to do.FWIW, this could be accomplished with a little check-box on the item (like the favorite check box) to designate it as fashion. There would be some other semantics to work through, but the concept seems workable.That's because the item database structure doesn't work this way. A weapon can't be both a mainhand and a fashion item. Same with any armor piece, each item can only go to one slot, say, either the armor.head slot or the fashion head slot.
And besides, OTM went with the direction of fashion tokens to buy fashion. Making every available armor in game a piece of fashion means introducing hundreds of thousands of new fashion without anyone spending for tokens. That is counter-intuitive to the business interest.
Maybe if they added Cosmetic Tokens? like in Runescape. Then they could still earn money from improving the game, I doubt players will spit on them for giving freedom when customizing their character.
My Pict charm needs updated
![Sad :(](./images/smilies/icon_e_sad.gif)