Celtic Heroes

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How Bosses are awarded needs to change

#1
There have been a lot of changes to the game and the way aggro builds not just from dps but also healing. This is a great new dynamic to overcome.

But this change does not seem to be considered when awarded the kill of a boss when two groups are competing for it. If a group is more balanced with druids then they will never win a contest with another group that has more dps.

An example of this was a fight we had yesterday at Chain King. We started the fight with a full well balanced group. A second clan jumped into the fight with no healers and actually did not have a full group till Chain King was more than half dead, but they still won the kill. Our three druids basically had no meaning positive outcome to the award of the fight. Their group had no chance of taking Chain King on their own due to the fact they had no healers. In hindsight we should have logged and we could have watched their group either die or be forced to log, but then when we start up again they could just jump us again. This is very frustrating.

The way boss kills are awarded needs to be based more on aggro and not just pure dps.
This way druids will have their efforts rewarded!

Re: How Bosses are awarded needs to change

#3
I agree with perl if we are taking a monster another group shouldn't be able to run up and steal the kill. 8 rouges could steal every kill from any clan if the other is tanking and has Druids in group ruins the fun. Not to mention makes no one wanna use Druids....
Name_____Richterberg/MsRichterberg/Richfulheals
Level_____146/80/91
Class_____Rouge/Rouge/Druid
Clan______Victorious
World_____Rhiannon

Re: How Bosses are awarded needs to change

#4
I have always said that the group who are taking the actual damage from the boss/mob should get a decent bonus when it comes to getting the win.
So basically the warrior who taunts and tank like the game is made for gets a big advantage over the rest.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: How Bosses are awarded needs to change

#5
How about instead of dps have rewards awarded on a point system were a group can earn points through skill uses like healing or lures and also earn points through regular damage this way healing helps by raising the groups points therefore increases the chance for a group built with tank and Druids can still beat a pure dps team.

Re: How Bosses are awarded needs to change

#7
How about a points system,

Boss fight:
Damage taken by group members, plus
Healing power from Druids to group members.

How would this work?
Having a group of mix class: rogues/rangers/mages do damage (boss hp taken = amount of points gain),
Warrior as tank losing hp (Druids heal to compensate the lost hp = gain points for compensating the lost hp)

Current game boss fights (base on boss hp only)
Most damage taken from the boss = winning group

My suggestion (base on 'group' gaining in-combat points)
Most damage taken from the boss + healing compensation from boss damage.

Example: Falgren 50k HP
Group Damage dealing on boss - 50k
Group tanken damage from boss - 120k (doesnt count - ill explain below)
Druids healing group members - 60k (healing the damage taken by the boss)

*Grouping points*
Group damage 50k + Druids compensate healing 60k = 110k group points.

Note**
This system may effected long fights with bosses and calculations (but it's an idea)

CONCLUSION - this idea works for a small group of 2 (tank + druid) or a larger group. This idea could also stop ksing completely because this system are for tanking orientated.
Base on druids compensated healing makes healers and tanks get included in the raid group for extra points gaining.


I dont know if this require recoding or not because I have no idea about programming :/
Might want to get the devs team to read this and they might get an idea of what I'm talking about.
Hopefully it will work.
Superninja - Ranger
HealingNinja - Druid
WizardNinja - Mage
Stabor - Rogue
No warrior :/
Long live RANGERS!

Re: How Bosses are awarded needs to change

#8
- The idea of awarding a boss kill based on aggro sounds good but if we reverse the scenario and blow it way out of proportion, could a group with just druids healing a balanced group kill steal the boss...?

Good point, mabye aggro developed from healing should only count 1/2 towards the kill.

It would prevent druids kill stealing by healing a group that doesn't want it and it would be better than druids aggro counting nothing towards the kill as it is now.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: How Bosses are awarded needs to change

#9
I have a good idea.... The heals druids give in the group count as points for attacking the boss. So that way it will give great reason to have druids in group and to have druids period.

Oh bahaha didnt read all the comments so it doesnt look fully my idea.... but ya its still a good one
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Proud Owner of a Blessed White Yule Crown

Re: How Bosses are awarded needs to change

#10
Ya superninja, points systems and other methods for preventing kill stealing have been proposed a lot before (and probably a lot from you and I as well).

I think the current issue at hand is a more pressing matter and easier to fix with simple steps right now like making aggro award you the kill with healing aggro bieng halved in the calculation.

But yes I have advocated before and will still continue towards a better all inclusive system to prevent ks'ing. It is best to take it one step at a time if possible, and I think my above proposition based on everyone elses input is a step in that direction.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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