Celtic Heroes

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Re: Are the OTM devs aware of "locker toons"

#71
Lock battles are no longer any fun, dom clans will always have far better locker rogues with far better gear than the second clan or any clan under them. The whole locking system is broken and it needs to be redone. Where's the fun of going to a boss knowing you're just going to get outlocked 8/10 times? This also goes for raids, we find it very tough to outlock the dom clan with gear 10 times better than ours and this discourages most people and some refuse to even show.

Newer clans have a very tough time trying to grow because of this locking system, and even second clans that have been around for a very long time probably are still at a disadvantage. Yea the locking system was actually fun at first, but once everyone started to notice the unfairness of it we all started to get sick of it.

The locking system was a great idea, but it just was poorly executed. Plz fix it Otm
I agree +1
DR Derp of Donn
Meh

Re: Are the OTM devs aware of "locker toons"

#72
I have raised this issue in the near past.I also agree that in deciding about drops we should take into account the work that druids (heals) and tank (damage taken) do.

In our server we have a clan which is monopolising most bosses. Now they have their super equipped low level alts which are also competing and winning at frozen.

OMT has to find a way to increase competition. Low level lock is not functional anymore.
Servers that have dominant clans are because that group of players has spent the time and resources to get where they are. The issue isn't dominant clans, it's the way the loot table is set up. If OTM fixed it so dominant clans didn't need the drops from bosses way lower they would have moved on or if you didn't have rogues still needing crowns. After months and years of attending snorri they'd have moved on.

No they are not moving on at all.
They are at frozen, at every lvl, every boss.
And its ridiculous explaining to new clanmates where these armies of super equipped rogues come from.
They are monopolising the server which is not good for the game.

Re: Are the OTM devs aware of "locker toons"

#73
I have raised this issue in the near past.I also agree that in deciding about drops we should take into account the work that druids (heals) and tank (damage taken) do.

In our server we have a clan which is monopolising most bosses. Now they have their super equipped low level alts which are also competing and winning at frozen.

OMT has to find a way to increase competition. Low level lock is not functional anymore.
Servers that have dominant clans are because that group of players has spent the time and resources to get where they are. The issue isn't dominant clans, it's the way the loot table is set up. If OTM fixed it so dominant clans didn't need the drops from bosses way lower they would have moved on or if you didn't have rogues still needing crowns. After months and years of attending snorri they'd have moved on.

No they are not moving on at all.
They are at frozen, at every lvl, every boss.
And its ridiculous explaining to new clanmates where these armies of super equipped rogues come from.
They are monopolising the server which is not good for the game.
It's not the fault of the players. It's the fault of the game for having such limited resources and a large population that needs the resources. It's equally frustrating, if not more frustrating to be going along leveling up and still needing frozen pieces and more and more players start showing up and suddenly you're getting out locked. So now you have to make another toon just to lock battle for the drops you need for your first toon.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Are the OTM devs aware of "locker toons"

#74
No they are not moving on at all.
They are at frozen, at every lvl, every boss.
And its ridiculous explaining to new clanmates where these armies of super equipped rogues come from.
They are monopolising the server which is not good for the game.
It's not the fault of the players. It's the fault of the game for having such limited resources and a large population that needs the resources. It's equally frustrating, if not more frustrating to be going along leveling up and still needing frozen pieces and more and more players start showing up and suddenly you're getting out locked. So now you have to make another toon just to lock battle for the drops you need for your first toon.[/quote]

Has OTM addressed this at all? Others and I have mentioned it repeatedly as well. The player base appears to be outgrowing the limited resources. How far will OTM let it go? There were only a dozen toons doing frozen this morning. This evening it will be 2-3 dozen. It was 3 dozen or so for every boss all weekend as I saw it.

Would it help if we posted a new pic every 10 min of a frozen boss being camped by 2 dozen players? Mind you, not the same 2 dozen.
How many hats?

Server: Donn
Clan: Concordiia
Toons
Aoifa Strongbow-Mage-220
Naughty Vines-Druid-195l
Geriatric Ninja-Rogue-140

Re: Are the OTM devs aware of "locker toons"

#75
Androids third world problems :roll: I don't know about you guys but I sell crests on a daily basis that have dropped from wide open frozen bosses lol. IOS will always be far more superior

On IOS there hardly isn't a shortage on anything expect for purples, which is obviously not because of Otm, but because of newer players constantly deciding to create rogues (warrior ftw). What needs to be fixed is the op locking aspects of rogues, which is a reason why they are so popular. Which also comes down to the broken locking system that creates rogues the locking gods of Celtic Heroes which is a huge part of this game. It also comes down to how terrible the other classes are compared to rogues.
Level 210+ Warrior, Lugh

-You know a world transfer is legit when it is posted on the forums-
BOYMCLIR: AUTOPLAY HEROES, REVENGE OF BOB THE GOD

Re: Are the OTM devs aware of "locker toons"

#76
Androids third world problems :roll: I don't know about you guys but I sell crests on a daily basis that have dropped from wide open frozen bosses lol. IOS will always be far more superior

On IOS there hardly isn't a shortage on anything expect for purples, which is obviously not because of Otm, but because of newer players constantly deciding to create rogues (warrior ftw). What needs to be fixed is the op locking aspects of rogues, which is a reason why they are so popular. Which also comes down to the broken locking system that creates rogues the locking gods of Celtic Heroes which is a huge part of this game. It also comes down to how terrible the other classes are compared to rogues.
We don't have open frozen bosses or even meteoric. The last swamp donkey, I counted 32 toons ready to lock battle. Chained, stone, and pyrus will usually have more.

Why is iOS superior? Are you referring to the iPhone which does exactly thr same as android and Microsoft and Blackberry? Or do you mean CH on iOS vs android which has the same mobs, the same bosses, clans that are thr same strength? Yes iOS has some mounts and fashion that Android doesn't have. And if your happiness with the game depends on what virtual fashion your pixel toon is wearing, then go play iOS. We'll, except, soon you can play on any server from Android or an iOS device soon.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Are the OTM devs aware of "locker toons"

#77
perhaps he refers to the highest number of ppl in the android servers.

But thats good. MMO. We want that. But its no good creating bottlenecks or making one class so OP or the locking system or the 4star minions all the time...

Re: Are the OTM devs aware of "locker toons"

#78
Level lock was the most stupid invention in the history of MMORPGs. It didn't really solve anything since dominant clan's continued to farm bosses with locker toons and it only created more issues than it solved like alienation of non-dps classes and overpopulation of rogues, bottlenecks and so forth.
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Re: Are the OTM devs aware of "locker toons"

#79
Remove the requirement of prior quest line gear.

Shouldn't need frozen for dl, or dl for edl. OTM haven't done anything for a very long time. An easy, knee-jerk response (OTM's fave) - is to just remove the requirement for prior questline gear.

Having said that, even then, locker toons will still be required for hrung and necro - hoping that issue will be solved next patch though - the Snorri incident won't be.
Elsroth - 220+ Mage - Clan Avalon

There are 10 types of people in this world: those who understand binary and those who don't.

Re: Are the OTM devs aware of "locker toons"

#80
Level lock was the most stupid invention in the history of MMORPGs. It didn't really solve anything since dominant clan's continued to farm bosses with locker toons and it only created more issues than it solved like alienation of non-dps classes and overpopulation of rogues, bottlenecks and so forth.
+1

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