#12
by Criminal
Well it is fun to fight a huge boss. A jotun sized boss will get lost in the crowd of 30-40 toons that these damn bosses need. Take skain 5*, very small boss, back in the event u would barely see him up.
If anything bothers me creativity wise is that OTM is out of ideas, they make a dragon. Dragons are boooringggg. Spit fire, whip their tail, use their claws, blah blah. Aggy is a dragon, mordy is a dragon, 50% of the event bosses are damn dragons, and did u notice almost all of them have the same tail with spiky tip? Boring.
If its a dragon, make a cool one, they all look the same. Change the way u design the wings, the head, the tail, the claws, everything, dont make it one more boring dragon. At this rate they'll make Crom a dragon.
Undead are cool, but we used up that theme too (all halloween bosses + necro). Trolls are cool and I guess its fine to bring them back. Overall the human type of bosses seems to be most creative, but what Id recommend is simply making a non-human but simply a monster type of thing, not a dragon, troll, undead same old stuff, make ur own monster.
If u make Dradriel as next boss.... Or any boss u make in sacred gardens, dont make it a plain tree (or some nature type dragon), make it an interesting boss that looks either badass or extremely ugly works too, just get creative. Gele's design is creative imo, not just a boring wizard, hes huge and the branches on his back add a lot, and the fact hes floating.
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OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex