Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Why are 99% of the Bosses massive Giants?

#21
OTM heard you. Changes underway to make King Kong boss swinging around branches of giant tree 'Yggdrasil' in corrupted gardens. Sub-boss giant cobra (changed from *cough* dragon) the length of Central Viaduct at the roots. Sorry? That's Norse? Isn't it buddies with Celtic?

No there won't be Crom. According to the secret handbook titled 'Milking' sitting in the CEO's office, you will not get to smell Crom even if the level cap hits 600.

Re: Why are 99% of the Bosses massive Giants?

#23
So, i really like celtic heroes i dont know how much of the lore is real but most of the names do and i dont mind that. I have a problem with size only when it comes to killing something like ymir and im there and he is so tall i can only see up to his bellybutton on my screen.
Also the design is going a little too far into fantasy ... Theres some things about how it was earlier on that had that reality and realisim about the armour and fashion that seems to be lost now with all the sparkles and glows and massive ugly armour with bunting on the mounts and the reskinning of mobs like rockbelly and avatar of donn ... To look like charms ... That have been made .... And not so origional.
217 ranger
Taranis

Re: Why are 99% of the Bosses massive Giants?

#24
This game need to venture out and showcase more of Celtic Lore and Myths which is very rich and interesting.
Fashion and chicken pets and cooking isn't really what I had in mind when I downloaded a "Celtic" MMO.
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