Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Developer Update - Corrupted Gardens

#11
Yes this is what we want, not the cooking and fishing. Otm should spend more time doing such contents and expanding the game world. Looking forward to this update.

Both is better. The cooking and fishering have added much-needed depth to the main part of the game; moving forward OTM should continue to look at other horizontal content While they develop more end game content
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

Searching for the next adventure.

Re: Developer Update - Corrupted Gardens

#13
Looks very good so great job! Would like to ask if there's any chance that corrupted gardens could have a real day/sunny lighting? It would be a lot more cheerful and pleasant than the obscure dark skies/expanse that we have been having.

Looking at the attached pictures, it doesn't look like it, which is too bad. I tend to look at the various map designs as an example of the game itself. It starts of bright, sunny, interesting and fun as you wander through lirs, shalemont (sorta) and stonevale, then you get to the otherworld and carrow, and it starts getting darker, and more sinister. By the time you get to the tower, there's nothing interesting in the areas, just narrow halls and endless mobs every 2 steps, leading you to the next bosses.

Fun!


But in all honesty, it would be nice to have another larger and open area like otherworld.
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Re: Developer Update - Corrupted Gardens

#14
And so the 5-month please-do-not-leave baiting period begins!

As for Crom, he is only a bait introduced at the beginning. No MMO developer plans for the end. They won't know how long their game lasts. So it's always the same kiting you through a never-ending wild goose chase. Only revenue levels determine the end of the game. Not a premeditated ending conceived back in 2010.

And so, you won't see Crom. I see there are a few more potential sites in the Otherworld for more towers actually. For more Crom puppets. The gardens aren't needed actually.

Re: Developer Update - Corrupted Gardens

#18
it gives me a PVZ-piratesofthecarribean feel... im 50/50

But is there gonna be anew EG boss?
World: LUGH
Class: Mage(reytch)-Rogue(OnceBitten)-Druid(TwiceShy)
Level: 221-223-205
RETIRED

World: EPONA
Clan: SizeMatters
Class: Mage(Mahikera/Niebe/ChocolateMastah)-Rogue(Balisong)-Druid(Albularya)-Warrior(Mandarangan)-Ranger(Palaso)
Level: 225/224/170-224-233-226-225


Relax folks...everything RESPAWNS!
I'm a MIRROR, how I treat you is a mere reflection of how you are to me.


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Re: Developer Update - Corrupted Gardens

#20

"Explorer of dangerous lands" - Muldar

Woah! It looks amazing! Cant wait!. This post makes me

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Last edited by Anonymous on Wed Nov 15, 2017 10:23 am, edited 1 time in total.
Reason: Length
Name: Madara uchiha
Power Lvl: 222
Fishing Lvl: 179
Cooking Lvl: 23

Name: ltachi Uchiha
Power Lvl: 121

Name: Julius Caesar
Power Lvl: 145

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