Celtic Heroes

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Re: Sneak attack change thoughts

#21
Hey check this! Oh and please read the whole post before sending a reply!


Sneak Attack: Interrupted when you take damage, deals double damage when foe is below 50% health.

Pro's:
  • No insta kills (exept if you can without the double damage).
  • No kill stealing (as you need to do "most damage" to a foe, which would be nearly impossible if foe is below 50% health. (Correct me if I'm wrong)).
  • It takes skill to land the attack if you are playing alone (higher levels would be more of a challenge as they hit more often).
  • Solid attack in general when you are able cast it (which depends on your stats, skills, ability's and the enemy of course).
Cons:
  • Kill stealer unfriendly skill, if you liked stealing kills.
  • For players who hate a challenge. In pvp you need to actually "time" the attack, as your target might get healed when his health drops below 50%.
  • -Reserved-
  • -Reserved-
Character: SsHeretic Rogue (79) Clan: Brotherhood Server: Rosmerta
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Re: Sneak attack change thoughts

#22
I did read the entire post and il say this. I would think it's better as a first attack because it's called "Sneak Attack" so it should be done to a enemy who is not aware of you. Using hide would be a must for PvP and getting close to mobs. Maybe if the Attack on it's own was left as it was. With Hide thought it increases your "Stealth" making you do perhaps double instead of the 50% health which would probably mean the cast time would be increased or cool down so your not able to Insta kill a mob then repeat without stoping. Yes you could hit high but it would take like 5 seconds to cast or take a extra 20 seconds to cool down or a bit or both. Kill stealing may still be a problem but any class can do that it's the person who is resonponaible not a skill. By reporting them it would stop the problem better then nerfing a skill would.
World: Morrigan
Clan: Avalon
Name: DeathsShadow
Level: 87
Class: Rogue
Longest playing Rogue in Morrigan...

Re: Sneak attack change thoughts

#24
I did read the entire post and il say this. I would think it's better as a first attack because it's called "Sneak Attack" so it should be done to a enemy who is not aware of you. Using hide would be a must for PvP and getting close to mobs. Maybe if the Attack on it's own was left as it was. With Hide thought it increases your "Stealth" making you do perhaps double instead of the 50% health which would probably mean the cast time would be increased or cool down so your not able to Insta kill a mob then repeat without stoping. Yes you could hit high but it would take like 5 seconds to cast or take a extra 20 seconds to cool down or a bit or both. Kill stealing may still be a problem but any class can do that it's the person who is resonponaible not a skill. By reporting them it would stop the problem better then nerfing a skill would.
I have to agree with Dayton on this entirely. Well said, especially the part about kill-stealing.

Re: Sneak attack change thoughts

#25
I think I've grown tired of this subject in it's entirety...
I think SA is fine right now, maybe due for a slight increase in damage, but no real complaints.
I just think people need to really start using quick strike more. I've found that QS does more than enough to offset the reduced damage of SA.
Arawn
Rogue: Aisha
Druid: Melfina
I will never reveal the Wu-Tang secret...

Re: Sneak attack change thoughts

#26
Trust me Ive been using Quick Attack ever since I bought it. What's not fair is Im seeing Warriors, Mages and even a Druid leveling faster then I am. In the last 4 days I've gone from 54-55. One of the Warriors went from 36-53 in 3 days. The Mage went from 54-57 in 3 days. The Druid went 50-53 in 2 days. When I say days I mean like 2-4 hours each day. Now leveling is not Super important but it does help to be a high level. 3 of the Mages can solo the Disciples and Avatar of Donn by themselfs. The Warrios can be tanks by having like 1300 Health and 400 Armor makes them a walking tank. I know because I have a Warrior with those stats... The Druids are amazing and a must for boss fights being able to heal 40s every other attack and 300-500 with the healing spell that I forgot what its called. Rogues have... Offhands I guess, fast Reflexs and Poison Weapon which are great skills. I just think that Mages have Lure of Fire then can cast Fireballs which let's them overcome lots of mobs. Rogues should get Hide then Sneak Attack. That's fair and all should be done for Sneak Attack then it should be left alone. Perhaps a Evasion skill for increasing Defense would be good too.
World: Morrigan
Clan: Avalon
Name: DeathsShadow
Level: 87
Class: Rogue
Longest playing Rogue in Morrigan...

Re: Sneak attack change thoughts

#27
Trust me Ive been using Quick Attack ever since I bought it. What's not fair is Im seeing Warriors, Mages and even a Druid leveling faster then I am. In the last 4 days I've gone from 54-55. One of the Warriors went from 36-53 in 3 days. The Mage went from 54-57 in 3 days. The Druid went 50-53 in 2 days. When I say days I mean like 2-4 hours each day. Now leveling is not Super important but it does help to be a high level. 3 of the Mages can solo the Disciples and Avatar of Donn by themselfs. The Warrios can be tanks by having like 1300 Health and 400 Armor makes them a walking tank. I know because I have a Warrior with those stats... The Druids are amazing and a must for boss fights being able to heal 40s every other attack and 300-500 with the healing spell that I forgot what its called. Rogues have... Offhands I guess, fast Reflexs and Poison Weapon which are great skills. I just think that Mages have Lure of Fire then can cast Fireballs which let's them overcome lots of mobs. Rogues should get Hide then Sneak Attack. That's fair and all should be done for Sneak Attack then it should be left alone. Perhaps a Evasion skill for increasing Defense would be good too.
World: Morrigan
Clan: Avalon
Name: DeathsShadow
Level: 87
Class: Rogue
Longest playing Rogue in Morrigan...

Re: Sneak attack change thoughts

#28
I think I've grown tired of this subject in it's entirety...
I think SA is fine right now, maybe due for a slight increase in damage, but no real complaints.
I just think people need to really start using quick strike more. I've found that QS does more than enough to offset the reduced damage of SA.
Show me a rogue that doesn't use quick strike...
I just think people need to really start using their brains more. I've found that brainpower does more than enough to offset the glib arrogance of beta testers. :roll:

Re: Sneak attack change thoughts

#29
I did read the entire post and il say this. I would think it's better as a first attack because it's called "Sneak Attack" so it should be done to a enemy who is not aware of you. Using hide would be a must for PvP and getting close to mobs. Maybe if the Attack on it's own was left as it was. With Hide thought it increases your "Stealth" making you do perhaps double instead of the 50% health which would probably mean the cast time would be increased or cool down so your not able to Insta kill a mob then repeat without stoping. Yes you could hit high but it would take like 5 seconds to cast or take a extra 20 seconds to cool down or a bit or both. Kill stealing may still be a problem but any class can do that it's the person who is resonponaible not a skill. By reporting them it would stop the problem better then nerfing a skill would.
  • You could still use it as a first attack, but if its only meant to do that it would be useless in boss fights.
  • Using hide would still be a must against monsters of your level or you wouldn't get a chance to cast it.
  • And why would casting time be increased? I'd say no casting time at all for attack skills. Casting time on attack skills takes away the active combat feel. Youre just watching skills cast and cooldown, instead of running around hitting with a correct timing.
Reporting every single player for kill stealing is a drag. It does not solve the problem immediately and theres always a chance to get your kill stolen. A solid system is a must, especially when this game becomes popular. It would be impossible for admins to moderate the game day and night just for ks'ers.
Character: SsHeretic Rogue (79) Clan: Brotherhood Server: Rosmerta
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Re: Sneak attack change thoughts

#30
This is how I was interpreting Dayton's post:

As it is now and has always been, sneaky attack is a lead attack that isn't used once you're enemy is targeting you. Combining it with hide is the only way to currently use it successfully. If that combination improved the damage of sneaky it would be a great bonus (in the way that lure of fire, improves fire based damage). The 50% health sneaky attack has room for abuse-- an example I can think of is that damage isn't capped by the amount of remaining hitpoints on a mob. So if you bring an enemy to 50% health and someone runs up and performs a sneaky attack that hits for more than 50% health, then you have the first kill-stealing problem all over again. So because that would be an issue the 50% health sneaky attack would have to be regulated by increased cast and cooldown times, Yuck! And finally, it is better to deal directly with the jerk abusing the system than it is to nerf an entire skill.

I didn't gather that he was suggesting that players should report every single instance of kill-stealing, and I completely agree with Ss heretic's thoughts on the matter. Also, as someone posted earlier, sneaky attack could easily be used in boss/group fights if the boss wasn't targeting you, similar to how it is now.

Dayton's suggestion just makes more sense to me on a number of levels: The act of hiding should have a tangible effect on something called sneaky attack. Its a lot easier to be sneaky when you're hidden. Another reason is that the mechanics for this to work already have a precedent with the lure of fire/fireball/fire cloak combination. Finally, sneaky attack has always been a lead attack against enemies that are unaware of you. Making it useable in the middle of a one-on-one fight not only defeats the purpose of the skill, but it also leaves room for abuse (as mentioned above).

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