This is why the games that have 2 or more types of warriors and each has a different path they can take at a certain level is a better set up. No one goes 'but omg they're gonna do more damage than the fire casting ninja ogre class!!!!' Some of those warrior specialities even have shields and do as much damage as the rogue or ranger class while being able to assume a tank mode. I mean, the nerve of those game developers for not pigeonholing a play style. It's weird how no one gets upset about it and thinks one class has a birthright to more damage than another class.I wouldn't say it's the easiest class to play. And I wasn't asking that mages suddenly be the strongest. I asked that mage damage at eg bosses be boosted. Currently, at least in my experience, mage is boring because most of the time you're in full lure mode for proteus. The few times mages are needed for dps (spider rd, sometimes some EDL) are the few moments it becomes a fun and engaging class to play. It would be nice to use my gear more lol and be in lock groups a bit more regularly than just hoping some rare mob spawns.Why should the easiest class to play in the game be the uncontested strongest?
Sure, a debuff short sword thats a slight upgrade to 200 lux offhands probably wouldn't undermine Ranger DPS. It's also a completely different suggestion than OP's of "Introducing a divine dps warrior offhand ... Copy stats from quiver or rondel and add a new skill" that I disagreed with.Why do you think a viable offhand for a warrior undermines a rangers DPS? It could be a debuff short sword
Re: When will class rebalancing actually happen?
#111Zyz 220 Druid
Noah Fences 220 Rogue
Noah Fences 220 Rogue