Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Game flawed -Loss of quality gamers continues.

#11
Sadly this game is designed in a way where large clans are required for it to function to meet OTMs slow update roll out.

New raids are introduced every 2 years, and if raids like Gele took 10-20 toons to take down instead of 30-40 it would result in players getting bored quickly. The raids being made easier would mean smaller respawn times, quicker kills, meaning more drops.
Players are getting bored anyway?

The required number of toons for a raid encounter doesn't effect drops or kill rate for most servers, it just determines who can kill it and who can't. It still gets killed on spawn in many places.
World - Sulis
Clan - Toxic

H3ROsRogue - lvl 220 rogue
H3ROsRanger - lvl 200 ranger
H3ROsMage - lvl 220 mage
H3ROsDruid - lvl 220 druid
H3ROsWarrior - lvl 200 warrior
H3ROsLocker - lvl 190 rogue

Can't imagine losing kills to a ranger in 2019.

Re: Game flawed -Loss of quality gamers continues.

#12
I agree with OP, the clan balance is broken. In my case, I got tired of not being able to kill end game bosses and I had to join the dominant clan so I can gear myself up. I am there pretending to be a friendly clan member when in reality I dislike most of them and the way they run the clan. I really hope OTM fix the clan balance so I can get out from this clan and join back with my friends.

Re: Game flawed -Loss of quality gamers continues.

#13
Sadly this game is designed in a way where large clans are required for it to function to meet OTMs slow update roll out.

New raids are introduced every 2 years, and if raids like Gele took 10-20 toons to take down instead of 30-40 it would result in players getting bored quickly. The raids being made easier would mean smaller respawn times, quicker kills, meaning more drops.
Players are getting bored anyway?

The required number of toons for a raid encounter doesn't effect drops or kill rate for most servers, it just determines who can kill it and who can't. It still gets killed on spawn in many places.
Yes players are already bored.

But killing the raids and waiting for the better drops retains some players, so changing it will allow people to get the better drops quicker and thus getting bored quicker because OTM is so slow at updates.

Don't get me wrong, I totally do want better drops quicker, but OTM needs to really step their game up. Two year gap between raids is a travesty as raiding is an integral part of CH.
Wattzon of Sulis

Re: Game flawed -Loss of quality gamers continues.

#14
First off : i wouldnt say its OTMs fault that dom clans rule servers. i think thats pretty normal and was definateli one of OTMs goals to create and raise competition between clans. EDIT: You dont want noobs in Endgame just like yoz wouldnt like noobs to work for you irl.. a clan is and always will be a place of work and Teamspirit.

i Agree that we ae loosing quality players due to missing content etc.

however the game is an Mmorpg and still is beeing developed by the Guys in the High castle of the OTM clan,

-Exe
Keyword you used-competition. Almost non existent when it comes to end game on most servers. I've been to a lot of them and I see it happening a lot. Just one clan that can kill top bosses. Secondly I'm pretty sure almist everyone I have talked to on forum always says don't blame the clan or person blame the game mechanics.
Brevity is the soul of wit so i will talk your ears off.

Re: Game flawed -Loss of quality gamers continues.

#15
I can honestly say that a certain type of player drives away the good quality players.
But that's the purpose of controlling who joins a clan and who doesn't. Many clans have had people join, and then been screwed by that person - regardless if it's a dominant clan or not.

If you can swallow your ego, become a team player and help everyone around you then you really shouldn't have any issues joining a clan - at any level.

Also if you can realise that no one is on 24/7 so if one person creates a bad image for the clan, tell the leaders, let them deal with it and accept that there may be one or two like that. The whole clan shouldn't be written off.

Most clans will give second or third chances. Some might just be over the churn and burn attitude of players.

Fact is, the game mimics real life. Fit in, work hard, you'll be accepted.
Sorry bud but not everyone wants to be "controlled" and you should not be trying to control anyone. It's a game meant for people to have fun in their spare time. It's not always the "player" that drives anyone off. Sometimes it's dirty tactics by a Dom clan to offer other clans empty promises on gear they will never get. All because clans like yours want to be in control.
Brevity is the soul of wit so i will talk your ears off.

Re: Game flawed -Loss of quality gamers continues.

#16
First off : i wouldnt say its OTMs fault that dom clans rule servers. i think thats pretty normal and was definateli one of OTMs goals to create and raise competition between clans.
So why design 50 person raids if the intention isn’t to force players into a large clan?
They speak without thinking lol.
Brevity is the soul of wit so i will talk your ears off.

Re: Game flawed -Loss of quality gamers continues.

#17
Sadly this game is designed in a way where large clans are required for it to function to meet OTMs slow update roll out.

New raids are introduced every 2 years, and if raids like Gele took 10-20 toons to take down instead of 30-40 it would result in players getting bored quickly. The raids being made easier would mean smaller respawn times, quicker kills, meaning more drops.
I hardly think letting smaller clans be able to kill let's say a mini gelebron that drops 1 item is hardly going to impact anyone besides Dom clans in a negative way. Or even creating a few more 5 star bosses. Here's the thing I check all bosses a lot. I rarely see certain ones because I am 1 person against 1000. The only reason I see many at all is because I check 100 times more than an average Dom clannie. You somehow saying things like you say makes 0 sense. It's really gonna hurt you if I get an extra jewelry item once a week LMAO.
Brevity is the soul of wit so i will talk your ears off.

Re: Game flawed -Loss of quality gamers continues.

#18
Sadly this game is designed in a way where large clans are required for it to function to meet OTMs slow update roll out.

New raids are introduced every 2 years, and if raids like Gele took 10-20 toons to take down instead of 30-40 it would result in players getting bored quickly. The raids being made easier would mean smaller respawn times, quicker kills, meaning more drops.
No, it would result in smaller clans fighting for the boss competitively - which would mean people that don’t take strategy / DPS seriously would lose.
Image
“Brevity is the soul of wit.”

Re: Game flawed -Loss of quality gamers continues.

#19
Sadly this game is designed in a way where large clans are required for it to function to meet OTMs slow update roll out.

New raids are introduced every 2 years, and if raids like Gele took 10-20 toons to take down instead of 30-40 it would result in players getting bored quickly. The raids being made easier would mean smaller respawn times, quicker kills, meaning more drops.
No, it would result in smaller clans fighting for the boss competitively - which would mean people that don’t take strategy / DPS seriously would lose.
It means that bosses would be ridiculously easy and last no more than a couple minutes, remove any challenge from the game, whoevers lock rogues are the best will win every time anyway, and ultimately completely remove the need for any class except wars and rogues. I fail to see how this would be in any way balanced? all it does is further destroy classes.
World: Gwydion Clan: Relentless

Krumz~220+ Mage
Krums~220+ Dps Druid


Retirement dident work out for me .-.

Re: Game flawed -Loss of quality gamers continues.

#20
Sadly this game is designed in a way where large clans are required for it to function to meet OTMs slow update roll out.

New raids are introduced every 2 years, and if raids like Gele took 10-20 toons to take down instead of 30-40 it would result in players getting bored quickly. The raids being made easier would mean smaller respawn times, quicker kills, meaning more drops.
No, it would result in smaller clans fighting for the boss competitively - which would mean people that don’t take strategy / DPS seriously would lose.
It means that bosses would be ridiculously easy and last no more than a couple minutes, remove any challenge from the game, whoevers lock rogues are the best will win every time anyway, and ultimately completely remove the need for any class except wars and rogues. I fail to see how this would be in any way balanced? all it does is further destroy classes.
Not really.

It’s called creating competition. Bosses wouldn’t take a few minutes because the clans would be smaller because there wouldn’t be an advantage to killing bosses with people you don’t like.

Then they could reduce the drop rate on Gele, increase he spawn time so there would be more fights more frequently.
Image
“Brevity is the soul of wit.”

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