I've noticed that there seems to be frustration about how aware OTM is of the server population, activity and capabilities. I think with 19 servers it can be hard for them to keep track of the server activity, especially if they don't play every single server themselves. To give them a better picture of the actual server status of each server, who better to ask than their own playerbase? I think this could be very helpful for future updates, boss buffs/nerfs etc.
I'll start off with my home server, Herne.
- 1 Dominant endgame clan (LazyDrunks)
- Kills Gelebron day of spawn
- 40/45 toons online for Gelebron raid
- 25/30 actual players online for Gelebron
- 1 other clan is capable of occasionally killing a one of the lower dl boss but no organized EG raids. No other clans are capable of doing dl bosses by themselves currently.
Epona
- 4 EG clans all capable of going to and participating in raids and drops
- Kills Gelebron day of spawn
- 35/50 toons online for Gelebron raid
- 30/45 actual players online for Gelebron
- All players no matter the clan can join all bosses provided they meet the server rules of -10 lvls and the occasional gear req if applicable (req varies per boss)
Arawn
- 1 Dominant clan (Resurgence)
- Kills Gelebron day of spawn
- 30/40 toons (weekdays), 50+ toons (weekends) on for Gelebron
- 27/37 toons (weekdays), 40+ toons (weekends) on for Gelebron
- 2 other clans that occasionally down hrung and DL as well as some EDL.
Gwydion
- 1 Dominant clan (Relentless)
- Kills Gelebron day of spawn (usually)
- 30/40 toons for Gelebron (50+ sometimes depending on time)
- 20/27 actual players for Gelebron (35+ sometimes depending on time)
- 2 other clans, one can down hrung and some legacies, the other mostly doesn frozen and minor DLs.
Danu
- 1 EG clan that's capable of killing Gelebron
- Kills Gelebron day of spawn usually but not guaranteed
- Average of 35 toons on for Gelebron
- Average of 25 actual players for Gelebron
- 1 other clan that is capable of killing everything up to Proteus. This clan has 18/20 players and 22/25 online for raids but struggles with timezones.
Belenus
- 2 EG clans (Elementals|Ronin)
- Kills Gelebron day of spawn|Kills upto Proteus
- 30/35 toons on for Gelebron|15/20 toons on for raids
- 25 actual players on for Gelebron|10/15 actual players on for raids
- 1 other clan active on dl bosses upto 165 (weekends) and upto 155 (weekdays), has around 9 players and no multiloggers.
Lugh
- 2 EG clans (Alliance|Pegasus)
- Both kill Gelebron within 1-3 days
- 35/45 toons on for Gelebron|30/35 toons on for Gelebron
- Actual players ???
- Both EG clans do not work together and are independent of each other.
Nuada
- 2 EG clans (Crew|An Alliance between different clans)
- Used to be able to kill upto Necro|Can kill Mordris and EDL upto 210.6
- Toons ???
- Actual players ???
- 1 other clan, can almost kill DL bosses.
Sulis
- 4 clans: (SoldiersofJah / Retribution / 1337 / Evolution)
- Jah usually downs gele the day of spawn with about 35 toons (about 20-25 actual players for geles)
- Ret can kill gele too, but barely got kills over the last months, instead they get majority of prots (cant tell actual player amount but majority is multilogged)
- 1337 does dl/edl/legacies/raids up to necro....gets absolute majority of mords (cant tell actual player amount but majority is multilogged)
- Evolution cooperates with Ret but usually focuses on dl bosses currently