Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Patch Notes: Version 3.2.2a (Monday, Dec. 3rd, 2018)

#11
So uh........ Not to be rude and all..... but where is the importance in these fixes?
Some things can be changed quickly and easily by our design team other issues such as the performance need a lot more time from our coding team, just because one thing has been changed doesn't mean work has been diverted from the other. Our entire programming team is entirely focused on improving performance and has been since the Unity update however it takes time.
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I'm not a shortcut to support, don't expect a reply to PMs asking about support issues.

Re: Patch Notes: Version 3.2.2a (Monday, Dec. 3rd, 2018)

#16
So uh........ Not to be rude and all..... but where is the importance in these fixes?
Some things can be changed quickly and easily by our design team other issues such as the performance need a lot more time from our coding team, just because one thing has been changed doesn't mean work has been diverted from the other. Our entire programming team is entirely focused on improving performance and has been since the Unity update however it takes time.
Do you have any plans of expanding the team for better and faster service ?

Re: Patch Notes: Version 3.2.2a (Monday, Dec. 3rd, 2018)

#18
So uh........ Not to be rude and all..... but where is the importance in these fixes?
Some things can be changed quickly and easily by our design team other issues such as the performance need a lot more time from our coding team, just because one thing has been changed doesn't mean work has been diverted from the other. Our entire programming team is entirely focused on improving performance and has been since the Unity update however it takes time.
I was looking more for something like this (what Jake said). But I also had underlying meaning of why are stability issues also not being addressed, thanks for your response.
So uh........ Not to be rude and all..... but where is the importance in these fixes?
The bloom rings had a gamebreaking skill they shouldn't have had.
Taunt ring skill, on a warrior, would do around 9k damage with a 5 second cooldown.
Calm ring skill, on a druid, could heal up to 12k.
Herne:
Wardon- 220 Warrior
Cryptic- 220 Rogue

Epona:
Yeeticus- 220 Ranger

Re: Patch Notes: Version 3.2.2a (Monday, Dec. 3rd, 2018)

#19
So with server performance to almost unplayable levels in some zones, with people resetting to leys or falling through the world randomly, frame rates at 2-3 frames a minute at some raids, vanishing lixes, glitched weapons and dozens of other major bugs plaguing the game y'all thought a server reset to fix a couple of typos and to nerf a couple of items was the right plan?

Or is there something you're not telling us?
Exactly !
MageM220+
WarriorW220+
RangerR220+
DruidD150+
RogueR 190 +

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