Hmm, dynamic weather in general would be interesting, and the effecting of elemental damage would be interesting and I think would line up with all the elements quite well (summer/beltane events boost fire, winter/yule boosts ice, spring/ostara boosts magic, halloween/samhain boosts poison) and would only apply in all the overworld areas (Lir's, castle, shalemont (less so from rainAwwh, I had this whole idea to give mages power ups depending on the weather. Sunny, summer boost fire, night or winter boost ice. Places in perpetual twilight and neutral weather (like OW) would have no difference. *toss* *trash bin ringing*I’d say +1 as long as the rain only came every once in a while and not 24/7 like Shalemont. I’ve suggested that once when I first started playing last year in a review and it sounds like changing weather is more complicated than it seems to be.I really love the snow. I also love the rain in shalemont. I love to see raining in castle, fingal, lirs reach, stonevale and all the place.

(Edit: I'd actually like to hear a mage (@Bob) talk about this and discuss the balancing issues and if this would help/hurt elemental imbalances)
Edit 2: Realization of a potential opportunity for gear effect: new jewelry/armor set with like skain/gara sets' auras except set bonus gives permanent seasonal boost (not stacking with seasonal event).