Re: If you could change game mechanics...
#22Ooo I like this take on aggro meter. (It still wouldn’t have to be a concrete number and VR likes thatI was thinking instead of adding mental evasions to that tab, it be more organized having it on a separate one. One with armour and resists to be able to determine actual damage capable of being produced and another for defense/evasions for evades/dodges.Big +1, although you forgot to add mental evasionI wonder if VR ever plan on explaining the numbers for taunt and warcry.
as for your taunt and war cry comment, I agree we need some sort of indication that the numbers given on gear have any significance besides being a number. However it be easier to have it be more visual in my opinion as well.
For example:
an extra bar showing total aggro out of the targets total be interesting, so dps even know whether they are drawing too much. The image above being grey due to not targeting anything at the moment and the one below showing how much gained total.

Would it be how much if the total aggro you supplied or what percent of the largest aggro you have?
(Like if you were the top aggro it would switch to full red and have an orange bar showing how close the 2nd most aggro person is (tool for tanks))

Pegasus Lugh Signature & Profile artwork by Angmar Reid
Mindreader ♥ Lethal Ninja (Doge Dandolo/Photon/Shazaam/Staboteur)
AH Dupe Glitch, Community Discord, Database, Bitey's Guide
Support isn't on forums; email issues to support@onethumbmobile.com
Re: If you could change game mechanics...
#23The ability to move and attack / cast skills simultaneously.
So much of the raid mechanics / possibilities for interesting tactics, fluid and skilled gameplay are hampered by the simple fact that to do anything in CH you have to stand still.
So much of the raid mechanics / possibilities for interesting tactics, fluid and skilled gameplay are hampered by the simple fact that to do anything in CH you have to stand still.
Re: If you could change game mechanics...
#24Make it easier for noobs to earn gold.

RagingRedhead—Danu—186 Warrior (currently more active)
I don’t rage quit, I ginger snap.
Re: If you could change game mechanics...
#25Transferring alt to a new account would be nice.
If u have 2 high lvl toons in 1 account u can't duel log which is frustrating
If u have 2 high lvl toons in 1 account u can't duel log which is frustrating
Re: If you could change game mechanics...
#26Definitely aggro and dps meter would be nice. Also make swap better what i mean by that u dont need to reset cd after swapping gear for example u dont need to reset cd on garden shiled skill so u can swap in swap out offhand without worrying its cd
Jack Pot - Warrior Epona
Re: If you could change game mechanics...
#27See how much hp is left on energy shield
Balance fire and ice mages- start by fixing the dmg buff on bt rings (fire is currently way better) and take off the extra focus on the fire mage bt helm
Maybe add attune like skills for druids (Nat Touch + Breath it Strike + Storm) yes Ik this would make druids broken but it’d be fun to see
Add h2h gear to existing bosses!
Nerf rogues
Balance fire and ice mages- start by fixing the dmg buff on bt rings (fire is currently way better) and take off the extra focus on the fire mage bt helm
Maybe add attune like skills for druids (Nat Touch + Breath it Strike + Storm) yes Ik this would make druids broken but it’d be fun to see
Add h2h gear to existing bosses!
Nerf rogues

Re: If you could change game mechanics...
#28Fire in general is way better, ice has been needing a significant buff for some time.See how much hp is left on energy shield
Balance fire and ice mages- start by fixing the dmg buff on bt rings (fire is currently way better) and take off the extra focus on the fire mage bt helm
Maybe add attune like skills for druids (Nat Touch + Breath it Strike + Storm) yes Ik this would make druids broken but it’d be fun to see
Add h2h gear to existing bosses!
Nerf rogues
Re: If you could change game mechanics...
#29Um what .-. Fire is nerfed heavily by in class mechanics. Every rotation is met with MASSIVE skill overlap to point where I’m losing over half my “total DPS” that the stat pages would say I’m getting.Fire in general is way better, ice has been needing a significant buff for some time.See how much hp is left on energy shield
Balance fire and ice mages- start by fixing the dmg buff on bt rings (fire is currently way better) and take off the extra focus on the fire mage bt helm
Maybe add attune like skills for druids (Nat Touch + Breath it Strike + Storm) yes Ik this would make druids broken but it’d be fun to see
Add h2h gear to existing bosses!
Nerf rogues
Ice gear may not be as op on paper as fire in terms of raw DPS, but they don’t have anywhere near the overlaps. Ice gear balances out to be even with fire at EG without full swap builds starting at gelebron update, however with swaps ice mages have more potential.
Why do I still play a fire mage? Because I like that there is high overlap because it’s more involved .-.
The biggest way to fix mage balancing is to fix the underlying formulas that have nerfed all classes especially casters for past 2 years .-. Gotta love gear that has double or triple the stats yet increases DPS by maybe 5% .-.
Feel free to pm me about anything or talk to me in game
Fire Mages are where its at

Bob The God
Former EG try hard who’s now relaxing midgame on crom.This Bob guy is a guide? Legitimately?
Fire Mages are where its at
Re: If you could change game mechanics...
#30Um no. Ice mages suck completely compared to fire counterparts.