Celtic Heroes

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Any changes to prevent ksing?

#1
I know its been discussed but i'd like to know if anything has been changed? personally i like the idea of taking damage counts towards the kill. that way if you're tanking you have less chance of being ksed
name: Rangaaaa, NoOoOoOb, NiiNJA, MAGiiK, Massive
class: Warrior, Druid, Rogue, Mage, Ranger
level: 143, 76, 92, 78, 103
world: Belenus
clan: LivingLegends

Re: Any changes to prevent ksing?

#2
I always thought the same, tanker should get +50% bonus on the damage he deals ou.
Or something similar.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Any changes to prevent ksing?

#5
Well they could be a few changes.. Think of it this way...
Group 1- Perfect boss group, have 1 tank, 2 druids, 2 rouges, 1 mage, and a ranger. They're perfect for a boss and have no trouble taking it down.
Group 2 -5 rouges. a mage, and a ranger. They let you tank the boss, while they use thier dps, and easily ks it.

For boss fights, druids need to have an effect, I don't know what they plan to put in for it, but it has to be something useful.
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Re: Any changes to prevent ksing?

#7
Who ever touches mob first should get credit. the mob then would turn yellow to the ungrouped player, signaling to them they won't get any exp or loot for this mob. This is a system used in many other mmorpgs and seems to work well in them.
IGN-Whiteyes 231Ranger, g0lden 220 Warrior, The Doctor 213 Druid
Clan- Novalis
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Re: Any changes to prevent ksing?

#8
Who ever touches mob first should get credit. the mob then would turn yellow to the ungrouped player, signaling to them they won't get any exp or loot for this mob. This is a system used in many other mmorpgs and seems to work well in them.
But that doesn't take into account the first person to arrive at the mob and start ammasing his troops. It is unpolite for someone to come in, not group the original people there, and attack.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
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Re: Any changes to prevent ksing?

#10
I like the system how it is..
+1



The system Is fine.


Ksing is going to happen, always, the system is fine until they introduce actual dungeons for bosses nothing needs to ba changed.


If you don't ever want to be ksed I'm sorry to say your playing the wrong game, this is a MMORPG not an RPG, it's Massive, Multiple People and it's Online, if you want bosses for yourself go play Zenonia, an offline RPG.


We don't need warriors spamming war cry and taunt, and a army of Druids spamming heals and getting 1k points toward boss kill.


Whoever does the most damage gets it, this is coming from someone not In the most powerful clan, not the strongest rogue on the server, but from someone who has common sense, you do the most damage, you get the kill.

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