Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Stop the monopoly or fix it please

#81
I just thought of one more potential negative for target locking.

Right now I was about to start a buisness of power leveling people.

What I do is cast high level firecloak on a low level and then run around with them and finish off every mob that they get below half health.

This wouldn't work with a target locking system, but hey, I'm willing to give that up for the extra peace of mind and conflict prevention of the targret locking system.
According to others in favor of target lock, as long as the low level hit the mobs first, you can kill all the mobs and the low level will get xp, gold, and loot. You don't have to wait for 49% anymore.

Target locking will just introduce a whole new set of problems and isn't a viable solution. I'm much more in favor of adding healing and damage taken into the calculation.

Competitions for kills are an inherent part of multi player rpg games. Might as well play single player RPG on the PC to enjoy a hassle free boss fight.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Stop the monopoly or fix it please

#83
Hi mdimarco.

It sounds to me as though there are a number of players for it and a number of players against it. As I have said, I am against it but at the same time I can easily see your frustrations. I've even had times when I was ksed on regular mobs like 1 and 2 star frostroots with the only explanation given of 'I like xp too'. Maybe more ideas should be looked into before settling on, and creating mass-arguments around, one. I think there is a solution, but latching on to the first idea isn't necessarily the best and I personally see too many problems both for the devs and the players surrounding a ‘first hit lock’ solution.

Just a little spit-balling off the top of my head...

What if the devs made it so that on certain bosses (and *only* certain bosses) there was a max damage cap that no matter your level or stats you could not deal damage above? That would certainly even the playing field to some degree so that a single, or pair, of high level DPS builds could not swoop in and ks a target. Maybe the devs could look into what the average damage per hit is for players 5 levels above the boss and cap the max possible damage there? There seems to be a huge fluctuation in the damage dealt that I personally find annoying anyway. Haha. I've notice on regular mobs 50 levels under me I can hit from 200-500 damage on regular melee hits on the same mob. But enough getting off topic.

Has anyone thought of making bosses less desirable by making it so if you are 30 or more levels over the boss it does not drop gold and if you have completed the quest you only receive a normal gem as a reward instead of the quest item? I am sure a LOT of players would quit bothering with Falgren if they knew all that was in it for them was a ruby or jet. This would have to have its own work around for mixed groups of players that need and don’t need the quest. Maybe a player that needs the quest and would normally get the boss drop gets the quest item but one that doesn’t need the quest item gets a gem.

Does either of these ideas sound more acceptable to the community? What other ideas does anyone have?
NightWight
183 Ranger
Belenus

Re: Stop the monopoly or fix it please

#84
The way target lock should work is that the first attacker on the mob is the person tied to the mob and will get the drop if the mob dies. If the first attacker adds people to his/ her group, they are also eligible for the drop. The key here is the first attacker. It does not prevent a group or groups from helping.

I have not seen a single sound arguement for not changing it to lock on attack, other than "I don't like it" or "it will ruin the game".

Wake up folks! The current system DOES NOT WORK. It is flawed. It needs to change, or people will leave.

The benefits to target lock:
Grouping still works
Lower levels have an equal chance to get the lock
No need to "wait around" for the perfect group before starting a boss
ANY character type can start the fight (don't need to start with a Tank or DPS)
DPS clans wont be able to monopolize the bosses

Why can't we try it for 2-3 Months and see if it works better? The short end of it is that something needs to change and I have not seen many, if any other viable solutions to the problems with bosses.
Eternal Sin
omad - Druid 131
omao2 - Warrior 108
omao - Rogue 83
omaw - Mage 79
omao3 - Ranger 26

Re: Stop the monopoly or fix it please

#85
Ok lock att let's proe this wrong then had enough of this seriously crap! Idea.

Why would it ruin game ok clan in group waiting for members to come are at boss and bam person on carpet atts while rest of his clan comes he gets drop.
No that sucks ba idea seriously locking a boss you wouldn't understand because ur not a high level.

Ok next thing u don't like t cause high levels take all bosses I do understand ur frustration an I also saw that someone was saying just cause we can't buy plat and get high level... Ow wait you choose not to buy plat why piss off all high levels who pay for game with plat with some people who can not be bothered to level at all and don't buy plat at all

I know the system needs changing but you should level! I mean level 70-80 is not high anymore. Join a good clan or make one then get the boss drops.

Also why cap damage on any bosses hen the level 100+ have put the time and effort in that the level 70s can't be bothered to do its pathetic moaning cause you get ksed! There needs to be a difference but not to help lower levels get bosses the level 100+ have earnt the right to farm them. If anything there should be a 20% point system for taking the most damage I.e the tanks so that group full of dps can't get kill so easy also should be a Druid skill which adds to damage so they are more usefull in ks battled but locking mobs not fun at all
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Stop the monopoly or fix it please

#86
The way target lock should work is that the first attacker on the mob is the person tied to the mob and will get the drop if the mob dies
Whoa now, so you are saying a level 60 can attack any mob in OW and a friend can kill it for him and the level 50 gets xp/loot/everything? That is an easy way to powerlevel someone to the 130s.
The benefits to target lock:

No need to "wait around" for the perfect group before starting a boss
ANY character type can start the fight (don't need to start with a Tank or DPS)
I wouldn't really classify these as benefits. A boss should be hard, not just anyone with a stick should be able to get him.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Stop the monopoly or fix it please

#87
Also why cap damage on any bosses hen the level 100+ have put the time and effort in that the level 70s can't be bothered to do its pathetic moaning cause you get ksed!
1. I am a level 144 Ranger (and currently highest ranked Ranger in my world) so your "pathetic moaning cause you get ksed!" comment is void.
2. I am ONLY SUGGESTING alternative ideas.
3. If you want to be taken seriously and not considered as someone whose only worth is yapping, then maybe you should provide constructive criticism instead of...well...yapping.
The way target lock should work is that the first attacker on the mob is the person tied to the mob and will get the drop if the mob dies
Whoa now, so you are saying a level 60 can attack any mob in OW and a friend can kill it for him and the level 50 gets xp/loot/everything? That is an easy way to powerlevel someone to the 130s.
The benefits to target lock:

No need to "wait around" for the perfect group before starting a boss
ANY character type can start the fight (don't need to start with a Tank or DPS)
I wouldn't really classify these as benefits. A boss should be hard, not just anyone with a stick should be able to get him.
Aileron is exactly right.
1. There are also many ways a high level can rush in and take first hit. At which point the preping players lose their chance at a boss.
2. I think it will take a lot of coding and testing to even attempt this, so why try it for 2-3 months?
3. People are always unhappy with some game mechanic or other (this forum is rife with many different complaints) and the devs can't please everyone. It’s a fool’s errand to even try. Also, how many players will quit if such a dramatic change is forced on them? There are always two sides to the 'we will quit if it’s not changed!!!' threat. Threatening to quit means little to nothing in the grand scheme of things. If you aren't happy with the way the ocean waves crash upon the shore, should threatening to pull a single bucket of water out make a difference? (Yes, I know it’s an absurd comparison and fully expect trash talk for it. :lol: )
4. Boss *should* be hard.

Again...I am sure there are alternatives to solving this issue that is more agreeable to the community at large.
This thread is getting off topic IMHO. As far as I could tell the OP wanted a change to the current system. Admin asked if the community would ACCEPT one option. So far several have said no and several have said yes. The argument behind the individual's reasoning does not matter when asked their opinion. Maybe it is time to look at other options. If you don't want to then that’s your choice...even the blind hog finds an acorn in the woods now and then...happy hunting.
NightWight
183 Ranger
Belenus

Re: Stop the monopoly or fix it please

#88
Nughtwight

I was not on about it post but the post below


Then I mentioned ur idea and said why I don't think it's a good one. Damage capping wouldnt work as rogues have fastest att speed also so that's not an option. I also don't see why my damage would be capped for being able to do a lot of it?

The obvious answer is to level up I mean I have played for 9 weeks I am 144 didn't start elix to 100 and I also have work gym and other hobbies I don't see what problem is with leveling till 100 then forming clan then doing bosses
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Stop the monopoly or fix it please

#90
I just thought of one more potential negative for target locking.

Right now I was about to start a buisness of power leveling people.

What I do is cast high level firecloak on a low level and then run around with them and finish off every mob that they get below half health.

This wouldn't work with a target locking system, but hey, I'm willing to give that up for the extra peace of mind and conflict prevention of the targret locking system.
According to others in favor of target lock, as long as the low level hit the mobs first, you can kill all the mobs and the low level will get xp, gold, and loot. You don't have to wait for 49% anymore.

Target locking will just introduce a whole new set of problems and isn't a viable solution. I'm much more in favor of adding healing and damage taken into the calculation.

Competitions for kills are an inherent part of multi player rpg games. Might as well play single player RPG on the PC to enjoy a hassle free boss fight.

As far as I understood the target would be locked, ie; no one ungrouped could target the mob once it was hit.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Who is online

Users browsing this forum: No registered users and 61 guests