I read through everything and don't think this has already been posted. The idea of locking a target seems like a plausible solution to the KS fiasco, except I see one issue with it that hasn't been stated yet.
What happens if someone locks the target by attacking first, then groups with other people, and then drops the group before the very end of the fight? To me unless you take something like that into consideration anyone could drop their group if they were the one who initiated the lock and obtain all the drops.
Solution: Once someone has a lock on the target - anyone who is grouped thereon after is forced to stay in the group until the group finishes the target or dies in the process therefore losing the lock. In essence you can always add people to your group, but you cannot regroup or leave the group. It should also be said that only the person who initially forms the group can add anyone else to the group. Think about it... How annoying is it when you group two or three people for a boss who can easily take down the boss, but then someone adds someone else in that group because they are so and so's friend, but ultimately are unecessary to kill the boss and lessens your chance to obtain a drop?
Just my thoughts to consider....
It did cross my mind, but that same thing can be done now. The DPS person can leave the group at anytime and be awarded the kill.
The way to fix it in my opinion would be award the kill to the locked group, so if the DPS person leaves, the group still gets the kill.
I don't know if that can be implemented though. And your idea I kind of doubt would work either, because you can't really not let people leave groups heh. Mabye you could, you would just have to warn them that "you are about to enter a group locked on 'enter monster name' and will not be able to leave untill the monster is dead or your group all dies". But it may turn out to be impossible to leave the group if people start getting locks on multiple monsters over and over.
Also if the group leader is the only one who can invite what is to prevent them from grouping you then inviting all their low level clannies? It goes both ways and you deserve the right to invite others just like they do to the group IMO.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
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