I'd like to start a disccusion of alternate solutions to the target lock situation.
BLRD's solution:
The group that holds aggro of the boss for the longest amount of time is awarded the kill. IMO, the group that holds the aggro for the longest amount of time, has put in the most effort and is most deservent of the kill, and drops. Whether it be from Druid heals or pots.
Caliban's Solution:
Award the kill not simply on dps, but on a combination of dps and hatred (aggro).
Marshill Solution:
The first hit gets a big award bonus. An example is if you take a 100 hp monster. Warrior A hits the monster for 1 dmg. He gets the equivalent of doing 26 points of damage to his credit in determining who gets the kill. Warrior B comes in and hits for 51 points. Warrior A does 48 points of damage.
In this situation warrior a did 49 damage and warrior b did 51 damage. Since warrior a got the first hit it is actually like he did 74 points of damage. So he gets the kill.
Papi's Solution:
a different system for different mobs. Papi please post your soution in paragraph form.
Xell's solution
- Only people with an open quest can get frags
- People can only get frags they actually need
- Frags are non-trade
Rejected solutions:
Solution 1:
Make each group have a group leader. The group that has the most damage should have their leader's name appear over the head of the monster. This would eliminate confusion about who has the kill. So a group that has the lower dps can go ahead and stop fighting.
Solution 2:
Change the quests. The currenty quest system requires you to collect a certain amount of items whether it is dragon discs or rems/tabs or crests. People collect the items then trade them. What if you remade the quests. Turn them into kill based quests where you kill falgren a certain number of times or find another creative way around dropped items.
I think the quests should be more elaborate for warden armor anyway. It should be like the lir's quest line where you get a generic armor set. The warden should be a more difficult version of the lir's quest line. Redo the whole warden quest system. You can incorporate the discs into the quest so people don't lose out if they are collecting them.
Solution 3:
install a more complex kill credit system.
solution 4:
some sort of damage reduction for being over 70 levels above a boss.
solution 5:
put bosses on a timed schedule. Spawn pyrus, stonelord, swamp lord, falgren, starspell all at the same time.
solution 6:
reducing the amount of gold certain bosses drop would make them less appealing to higher levels. (The only reason i kill red bosses is because each one drops over 1000 gold. I end up dropping all the loot i get.)
solution 7:
It seems this discussion stems from disputes over dragon discs. So I propose that falgren should be in a separate zone. Make it so only characters with the quest can enter the zone. The zone could be a small sandbox with him and a few other druids.
Discussion of alternate solutions to target lock
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Last edited by Marshill on Sat Aug 04, 2012 6:52 pm, edited 7 times in total.