Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: What does it mean to lock the target? Admin explains.

#51
This idea is well completely useless IMO. Takes competition out of game completely then all we have is a crap pvp and waiting for clan to come boss ow wait damn a ranger full vit got bolas nvm guys don't bother coming he got it locked. Nar sucky idea where is the fun in that seriously we have 2 clans in rosmerta which are big clans who ks each other all the time and I love the battles personally I wouldn't put any money into game after this what's point buying idols when the boss is locked good luck otm on this approach but this is going to loose you money. And traj I very much doubt that more plat buyers would like this idea. As more plat buyers are higher lvls then none plat. And it's the none plat buyers (lower levels) complaining this could well ruin the game.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: What does it mean to lock the target? Admin explains.

#52
Allow me to introduce myself.

My main is Shaden, a lvl 144 rogue. I am a guardian in what is currently rated as the #1 clan on my server, and my clan has been in the top 4 clans on our server since January. I personally spent 200 USD on double plat days and that is but a drop in the bucket of platinum I have purchased.

Many members of my clan also purchase platinum, and many are high level players. And many agree with what I said before.

I do not KS for the sake of KSing, because I do not think its the right thing to do... Even though I can. It's kind of like the choice of being the superhero or villain - when you have the power, it's your decision as to how to use it.

Maybe the previously mentioned idea of not locking the boss until a group has done a certain percentage of damage would keep the FFA sport alive for people, while keeping groups of high level players from unfairly, and unsportingly, stealing a boss from a group that has gotten it down to 70% before the new group even hits it.
Shaden - DPS 180+

World : Herne

Clan : Britannians

Re: What does it mean to lock the target? Admin explains.

#53
Well i dont need an introduction from you Tradegy :)

All make a genuine fighting arguement however, think back no more than a couple months back when we were NB and we made it a sport of Kill Stealing all Dark Angels boss raids, now you are on the loosing side it seems to be now an issue?

What this game lacks is things for high lvls to do once they reach 140-145 other than killing bosses, we have all worked hard to get there and some of us have been playing the game for sometime now. This was never brought up or been an issue in the past before last update so why is it such an issue now? Ks'ing bosses has always been a good competitive part of the game i have also had my fair share of defeats as im sure most have but this gives you an incentive to get better. Too many people now want everything for nothing and get from zero to hero in the matter of weeks.....

its seems with every patch is another comes a slap in the face for existing players who have been dedicated and loyal to celtic heroes, raids now make u spend plat if you like it or not, seems we keep get shafted while ur pockets get deeper and deeper.

Many spent months and months on end trying to gain warden upgraded armor for you to simply release diamond which was added for those less fortunate to give them a fighting chance i presume untill they were at a stage and/or lvl to be able to go up against some of the pre existing players which have worked hard to get where they were.

Now it brings me to this point of this so called stupid idea about target locking of bosses, it is a flawed system and im surely not gonna waste another cent of this game. I can pretty much speak for my entire clan and we shall take the thousands of dollars which we spent here and goto another mass mmo. tell me this why should i have played for 1.5 years to get where i am when some rich 11 yo with mummies credit apple can get there in in a matter of weeks and then complain about why they cant kill otherworld bosses cause big nasty clans keep killing them. i have killed stonelord countless times now it would be at least 50-70 times and have got one yellow bear crest drops...... what about that, where is the fairness in that.......maybe if i also whinge about that enough you will change that also.

topic is a bloody joke.

Re: What does it mean to lock the target? Admin explains.

#54
That is certainly a 'genuine fighting argument'.

Have you considered the difference between a 'lock' and changing the mechanics of how a kill is awarded, and by definition potentially stolen. These two are very different things it seems to me. I hear what you say and I still have this question.
Well i dont need an introduction from you Tradegy :)

All make a genuine fighting arguement however, think back no more than a couple months back when we were NB and we made it a sport of Kill Stealing all Dark Angels boss raids, now you are on the loosing side it seems to be now an issue?

What this game lacks is things for high lvls to do once they reach 140-145 other than killing bosses, we have all worked hard to get there and some of us have been playing the game for sometime now. This was never brought up or been an issue in the past before last update so why is it such an issue now? Ks'ing bosses has always been a good competitive part of the game i have also had my fair share of defeats as im sure most have but this gives you an incentive to get better. Too many people now want everything for nothing and get from zero to hero in the matter of weeks.....

its seems with every patch is another comes a slap in the face for existing players who have been dedicated and loyal to celtic heroes, raids now make u spend plat if you like it or not, seems we keep get shafted while ur pockets get deeper and deeper.

Many spent months and months on end trying to gain warden upgraded armor for you to simply release diamond which was added for those less fortunate to give them a fighting chance i presume untill they were at a stage and/or lvl to be able to go up against some of the pre existing players which have worked hard to get where they were.

Now it brings me to this point of this so called stupid idea about target locking of bosses, it is a flawed system and im surely not gonna waste another cent of this game. I can pretty much speak for my entire clan and we shall take the thousands of dollars which we spent here and goto another mass mmo. tell me this why should i have played for 1.5 years to get where i am when some rich 11 yo with mummies credit apple can get there in in a matter of weeks and then complain about why they cant kill otherworld bosses cause big nasty clans keep killing them. i have killed stonelord countless times now it would be at least 50-70 times and have got one yellow bear crest drops...... what about that, where is the fairness in that.......maybe if i also whinge about that enough you will change that also.

topic is a bloody joke.
Image

Re: What does it mean to lock the target? Admin explains.

#55
That is certainly a 'genuine fighting argument'.

Have you considered the difference between a 'lock' and changing the mechanics of how a kill is awarded, and by definition potentially stolen. These two are very different things it seems to me. I hear what you say and I still have this question.
Well as there are some many topics, here is my reply to yet another thread about the same thing... However that one is titled Alternate solutions where this one is titled TARGET LOCKING.

So maybe you are asking ur question under the wrong Thread.....................
I am adding solutions to the main text of the post as people post their solution.

What if instead of a target lock there was a first hit contribution of 25%. So the first hit gives the equivalent of the credit of 25% of the kill's hp?
whats to stop people from camping bosses to get first hit, still a flawed system as most will be. whatb happens if that person dies and dont use idols and repawns at port does he lose the 25% dmg or does it goto the team? how are u ment to code that one?

seems if you all wasted as much time on lvling rather than thinking of better ways to improve a system which has been in place since its birth... well before most of you got here.... we would not be having this discussion.

there is no fair way of tryin to work it out other than shaftin the plat spenders who waste money on idols, if you are going to introduce a system u have to have the option to be able to spawn where you die and maybe lose some xp in the process rather than having to purchase idols... least this way it always gives you an incentive to have to train also if you happen to die 30 times and lose half a lvl.

i refuse to pay for idols during raids if there is a locking system put into place or any of these other flawed systems.

got to think of whats fair for all not just the little guy who wants his shinny armor.

Re: What does it mean to lock the target? Admin explains.

#56
I love how all the kill stealers are posting their opinion. Admin I thi k the idea is perfect. It eliminates the people who group just to ks in our world there is a clan built specifically for ksing, tho they don't do a good job, I thnk it is great that the group that engages first and can survive gets the kill.

I think of the future when a lot of clans are clamouring for dragon kills and drops . It has already been posted that it usually takes more than one group to kill the dragon. When a clan puts together a series of groups that include healers damage tanks and then fights the dragon they should get the kill not some rogue group with 7 dps that kills it without having to organize the fight and pot or Rex to get the kill.
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

Searching for the next adventure.

Re: What does it mean to lock the target? Admin explains.

#57
IMO
Two evenly matched teams who start at roughly the same time on a boss

Is completely different from

a team logging on and rushing to a boss for the sole purpose of taking it from another, already engaged team.


When you add the reasoning that this team is doing it to keep any other clans/individuals from killing any bosses it starts to seem very unfair. When the same team tells the group it has just beaten that they will never get this boss and if they want dragon discs they have the one choice of buying them from members of this clan, it becomes bullying.

It's not like they are saying that lvl 50s are going to be able to hoard OW bosses. Let the inferior team die, and it's yours for the taking. It's not like you have much competition for these things.
Shaden - DPS 180+

World : Herne

Clan : Britannians

Re: What does it mean to lock the target? Admin explains.

#58
It's not about the noobs they gonna de anyway so that don't bother me. We have 2 major clan and a very decent 3rd small clan in our world. Epic united and awakening(only has 15 members all 100+) now this means I get no fun what so ever fighting against these clans the competition of a mmorpg has gone it might aswell be so gle player game. Rogues arnt needed now to do dps after this destroys rogue class completely ranger will be op will full vit and bolas. Would be worst idea I can think of to stop ksing it's stupid if people bully level up make a clan and bully back. They still gonna get all drops no matter what this will destroy weaker clans I mean really u think cause target lock u will e more bosses I don't think so there will be more camping from higher levels and just lockin boss then waiting for clan to come. This seriously needs to be reconsidered I would prefer if lower level had there own world to fight bosses. Game would be ruined. No competition in a mmo means no point of leveling. So no money spent. So dead mmo
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: What does it mean to lock the target? Admin explains.

#59
The idea of target locking IMO is completely ridiculous. I have tried to reserve judgement on it till I heard all sides of the arguement and here is what I have gathered (no offense is meant to anyone):
It seems to me that after each update, the new players have become more and more lazy and have found that if they complain on the forum enough they will get what they want. Diamond armour being better than frozen is a clear example of this, as many people before this update complained that they were not able to get metoric or warden, and the reason for this (at least on rosemerta) is that they fall under one of several categories: they are jerks, complain about everything, are beggers, scam, or (worst of all in my opinion) lie constantly. I know this description does NOT fit everyone that complains to have things changed to make it easier for lower level people, but it fits a vast majority. The solution to this problem is simply level, it is extremely easy, and don't give me the arguement that is too hard, more xp should be awarded, or your class can't level well. Everyone that is a high level has leveled, and if you refuse to level and continue to complain, well that's your own fault, and please don't try to change things to accomidate your being to lazy to level. Many will think I am being way to harsh, but I think I speak for almost all higher level players that this request is just completely ridiculous.

I have posted this suggestion many times, and seems to keep getting overlooked so here it is again: make it available to invite people to subgroups so they can receive credit for the quest, but not able to receive drops or count toward dmg for kill. To help mass ksing that happens on some servers, make 1/2 the percentage of the time you have aggro for the boss count towards total dps, for example if one group tanks 80% of the boss, 40% of the groups total dps would be added to their total, making it very hard for ksing if groups don't start at the same time. The reason I say half the dps and not full 80% is so that tanks do not become OP.

To repeat, target locking is an absolutely ridiculous idea, and if implimented I fear much of OTM's plat buyers and higher lvls will abandon this game and go to one that accommodates the people that have put in time and effort to level and become better instead of the people that complain to get what they want. If you are high level and get ksed alot, there is a good chance your clan used to ks alot and another clan is finally able to win sometimes, it happens.
On my server this used to go back and forth very often in update 2, and my clan would sometimes go a week getting ksed on every boss, did all of us come to forums and complain that it was unfair? No. (some may have, but noone did that I know of) we lvled until we were better than them, and than it went the other way and we ksed alot, and this went back and forth alot without anyone complaining. Now there is a new group of players coming in and are trying to change the system because they don't want to put in the effort to level so they can beat others.

Personally, I do not ks for the sake of ksing, I rarely do it at all, and I cannot think of a time where a have actually ksed a group of lower level players. I am guilty of ksing groups of players my level on bosses. I have also been ksed, is it the best feeling in the world? No. Just do what everyone else has to do, level and become better so they cannot ks you.

Thanks.
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One day you'll look back and realize they were the big things.

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