The client that runs on the phone is mainly in c++ and the server parts are mainly c sharp.
The engines are all built in house.
Re: Items kept on death
#12No perl or Delphi?
Arawn
Rogue: Aisha
Druid: Melfina
I will never reveal the Wu-Tang secret...
Rogue: Aisha
Druid: Melfina
I will never reveal the Wu-Tang secret...
Re: Items kept on death
#13Getting back to the main post:
Awful idea
Awful idea
Server: Arawn
Wolf lvl 104 Mage
Valyrix lvl 100 Ranger
Bronn lvl 93 Warrior
Kryxis lvl 70 Druid
LolCat lvl 90 Rogue
Player since v1.0, awwwww yea
Wolf lvl 104 Mage
Valyrix lvl 100 Ranger
Bronn lvl 93 Warrior
Kryxis lvl 70 Druid
LolCat lvl 90 Rogue
Player since v1.0, awwwww yea
Re: Items kept on death
#14Dieing should not be punished like losing items. But maybe I can suggest removing the second Stones in dungeons.Just to be clear we are definitely not planning to make anyone lose items when they die or to introduce any death penalties.
This is just a hypothetical discussion about what people like to have from death penalties.
Re: Items kept on death
#15You mean only having one waypoint?
Arawn
Rogue: Aisha
Druid: Melfina
I will never reveal the Wu-Tang secret...
Rogue: Aisha
Druid: Melfina
I will never reveal the Wu-Tang secret...
Re: Items kept on death
#17That would be obnoxious.
Arawn
Rogue: Aisha
Druid: Melfina
I will never reveal the Wu-Tang secret...
Rogue: Aisha
Druid: Melfina
I will never reveal the Wu-Tang secret...
Re: Items kept on death
#18I like the current system the way it is and hope that it stays that way. If there is ever an attempt by the developers to institute a death penalty, it should not be one that wrecks or removes peoples gear.
I can't think of a suitable death penalty to implement at the moment, but I would like to hear some other suggestions.
I can't think of a suitable death penalty to implement at the moment, but I would like to hear some other suggestions.
Re: Items kept on death
#19Yeah, I think it's fine the way it is
Server: Arawn
Wolf lvl 104 Mage
Valyrix lvl 100 Ranger
Bronn lvl 93 Warrior
Kryxis lvl 70 Druid
LolCat lvl 90 Rogue
Player since v1.0, awwwww yea
Wolf lvl 104 Mage
Valyrix lvl 100 Ranger
Bronn lvl 93 Warrior
Kryxis lvl 70 Druid
LolCat lvl 90 Rogue
Player since v1.0, awwwww yea
Re: Items kept on death
#20I'm happy the way it works now. If they were to implement a penalty of some sort I for see alot more beggars on all servers. If any kind of penalty was to be introduced I think it should be armor decay that can be repaired. If your armor reaches 0% you just lose the benefits of that piece of armor until it's repaired. This would force people out of the normal camping spots every once in awhile and would get rid of the afk campers since all their armor and weapons would eventually be useless until repaired.
75 Druid - Luminire (main)
54 Rogue - Lumi
50 Mage - Frawst
50 Ranger - Quickcloud
50 Warrior - Lag
Herne - Shadowknights
54 Rogue - Lumi
50 Mage - Frawst
50 Ranger - Quickcloud
50 Warrior - Lag
Herne - Shadowknights