Re: Don't alienate the only healing class in game.
#11dsgrendar: I am sorry I cannot reply private messages but we can continue that discussion at another location. Share your email adress or skype id and our conversation can continue there.
Did you actually read the link in my post? As the video shows you why the hybrid system was such a failure. And why the holy trinity is not fun. Its just the way that you implement the roles as GuildWars 2 seems to do it just right. No Holy Trinity.i disagree, look at world of warcraft. It ruined the game by allowing all classes take any role. It is important to create classes with specializations.
Have you seen the linked video? Fast forward to 2:37, the threat mechanic.Hey thanks for posting this, could you elaborate on what a real agro system would be?
This is the exact problem in any traditional MMO. Its not really that fun either. I'd rather kill monsters on my own than play with my friends in a party. Killing, tanking or healing, I feel like a machine!
Other people might think differently, but I think that the perfect system should "challenge" all players.
The only way to be able to change the aggro system is: changing the combat system. Removing the holy trinity. Give all classes the ability to heal, deal damage and tank. Now you might think "how can classes be unique?" skip to 5:20.
Also (again) GW2 did a very good job in making classes unique, but still give them the ability to deal damage, heal, tank and other stuff. Today there was actually a first public PvP match at Gamescon 2011. You can follow these matches live on Friday 19th, Saturday 20th and Sunday 21. This is the link + schedule. Both PvP and PvE are great fun!
Why? Because theres teamwork and active combat involved.
Now back to the aggro system: now that everyone can fill in diffirent roles, monster aggro could now be based on different threats, max dmg, lowest armor or other random mechanics. Because now teamwork is required.
EDIT: I can of course never expect you to make a game like that on the Ipod/Ipad. But I'd really like you to take this as an example.
Thanks for reading: Nuff saidin reply to whining about this holy trinity thing
The alternative you suggest is homogenous characters who can do everything themselves. i have no idea why you think this will increase teamwork.
It would just mean that there would be no point in playing any class because they would all be the same unfathomable in different flavours.
Prestige classes are an interesting idea, but the druid to necromancer swing is too far IMO, maybe a mage thing so their damage becomes drain, but going from neutral good divine casting to pure evil arcane casting just because you hit mid level is silly
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