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Re: Noobs, where do they go wrong?

#51
Since this thread is turning into a thread to help Mariner91, I'll help too!
Angus Maclir buys stuff on average for the highest. Also, the lux shop buys gems and other junk for quite a bit more than other merchants. (I doubt you have 20k though.)
But if you do have 20k...
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HOW DO YOU HAVE 20k WHEN YOU'RE BELOW LVL 50?!
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Re: Noobs, where do they go wrong?

#52
LOL Thanks for the tip! I did not know I could eat those deathcaps! I only pick the fettlecap ones for the quest.
I always tell people new to Shalemont to pick up all the mushrooms they see. Players will buy fettles for 10-20g each. You can use the milkstalks for 5 points of energy regen or sell them to the vendor for 1g each. Deathcaps are a great way to quickly get to a leystone if you're encumbered and don't have leystone fragments. They also sell to vendor for 3g. 1-3g doesn't seem like much but it adds up over time. Plus, if you leave the milkstalks and deathcaps, none of the higher-value fettles can spawn at those points.
Lugh | Lightface: Druid 141 | Kaonashi: Druid 141 | FacepaIm: Rogue 141
The B Team: Noface: Warrior 130 | Tsundere: Mage 130 | Smileyface: Druid 130
Retired from CH since 2013

Re: Noobs, where do they go wrong?

#53
Maybe they changed it, but the problem is that about half the mobs are much higher or in too tight a group that it's impossible to take them one on one. The stretch is quite short too until I hit the L50+ ribbonswords.
Well, if you're just waiting for mobs to respawn in a zone you've already cleared then you have time to try a few things:
  • Predator strategy: watch the mob patrol patterns, and pick off individuals when they stray from the herd
  • Pull individuals: carefully walk up to a group of mobs until one starts chasing you. Pull it up the slope until it's outside the aggro zones of the others. Most mobs have a "home position" and if you pull them too far away they reset. Use this to your advantage if two or more mobs attack you: pull until all but one resets.
    You're a mage: can you use fire cloak/energy shield to kill multiple mobs at once? Someone who plays a mage will have to weigh in on whether this is a reasonable strategy for level 30-something.
Lugh | Lightface: Druid 141 | Kaonashi: Druid 141 | FacepaIm: Rogue 141
The B Team: Noface: Warrior 130 | Tsundere: Mage 130 | Smileyface: Druid 130
Retired from CH since 2013

Re: Noobs, where do they go wrong?

#54
Thanks aleph!

Yes, I agree.

If you are having trouble soloing up to 3 stars within a few levels of yourself you might need to tweak your stats and skills.

also collect and buy dilute energy pots and/or milkstalks if you dont have sigils or lux.

4.5k is a good amount for your level good job. At your level a good way to make gold right now is sell yellow sunstones for 50 g each.
Thanks! What does milstalks do? add energy? As for stats, I'll check later tonight, but between the OCPR and ICPR, it's usually my health that I wait on (esp since I'm wearing main quest gear) even when I use Bandage every time it's up (but OOC). I'll check later, but I believe my Focus is about 20 pts higher than my Vit right now, and wearing a necklace that adds 40 Health (quest reward).



If you are having trouble soloing up to 3 stars within a few levels of yourself you might need to tweak your stats and skills.

Now, to this. Can you elaborate? Or maybe I should start a new thread. I'm still confused about stars and mob levels, and how they combine. So far, it seems to me that Level + Stars doesn't always equal to the same thing. Example, I just tried taking out those L30*** walking woods (ents) needed for one of the Favor quests in Lyr. Well, I got my behind handed to me, in a grubby platter. I tried it at L28, and again at L30, and again at L31. No joy! as in I was doing Maybe half of my normal dmg with Fire Lure and 10/10 Firebolt, and only taking out Maybe 5% of his health! It made that L35*** swordsman like the baby I stole the candy from!

I asked this in the Tip for Beginners but the only answer I got was quite vague.

At what point (how far from my own level) can I reasonably, with "normal" gear (not achieved via higher level char, or from buying plats), expect to take down a
4 Star
5 Star
6 Star?

And to what extent are some mobs seem different, regardless of level+stars?
Simple example, that I've experienced
L35*** swordsman vs me @ L31 Mage = let's call him base, 100% difficulty
L35*** archer vs me @ L31 Mage = 35% less difficult
L30*** Ent vs me @ L31 Mage = 500%, as in 5x more difficult!
World: Rhiannon

Re: Noobs, where do they go wrong?

#55
Since this thread is turning into a thread to help Mariner91, I'll help too!
Angus Maclir buys stuff on average for the highest. Also, the lux shop buys gems and other junk for quite a bit more than other merchants. (I doubt you have 20k though.)
But if you do have 20k...
Image
HOW DO YOU HAVE 20k WHEN YOU'RE BELOW LVL 50?!
LOL it does seem that way huh :) But hey, I'm sure other noobs will learn from all the fantabulous answers here!!
World: Rhiannon

Re: Noobs, where do they go wrong?

#56
LOL Thanks for the tip! I did not know I could eat those deathcaps! I only pick the fettlecap ones for the quest.
I always tell people new to Shalemont to pick up all the mushrooms they see. Players will buy fettles for 10-20g each. You can use the milkstalks for 5 points of energy regen or sell them to the vendor for 1g each. Deathcaps are a great way to quickly get to a leystone if you're encumbered and don't have leystone fragments. They also sell to vendor for 3g. 1-3g doesn't seem like much but it adds up over time. Plus, if you leave the milkstalks and deathcaps, none of the higher-value fettles can spawn at those points.
Thanks! yea, I need to just pick every thing up lol! Kinda got discouraged a bit when I was selling those green gems for 1G (I did sell some of the Yellow ones for 100G tho!!) and also getting quest items when I don't have the quest (since they are No Trade!) and just end up cluttering my Very Very small pack!
World: Rhiannon

Re: Noobs, where do they go wrong?

#57
On levels, stars, and difficulty. The standard advice I've read on the forums is to level on mobs 5-10 levels above you. My advice is to concentrate on mobs your level minus 1 to your level plus 2. Disclaimer: I've only played ranger and druid, and probably didn't play the ranger well. My opinion is based on playing those classes. Other people might have radically different opinions but this should put you in the ballpark.

General rules of thumb for standard, non-quest mobs:
  • Standard xp formulas for a given class of mobs: If a mob is your level and 1* = 1000xp, then 2* = 1500xp and 3* = 2000xp
  • You should be able to
    • easily solo any one-star mob your level or up to about 5 levels higher
    • solo any two-star mob your level or up to about levels higher, but you might have a 25% chance of failing
    • solo any three-star mob your level with difficulty, with a large chance of failing
  • The bigger the difference in levels, the bigger the difference in effective damage. So, if you're a higher level than the mob, you do more damage and it does less. The battle will be short. Switch those roles and take on something bigger and badder than you? It's gonna take longer and you're gonna feel more pain.
  • You get way less xp for killing mobs lower than you. Going back to the numbers above for a mob one level below you'll get 750xp/1000xp/1500xp
  • You get marginally more xp for killing mobs higher level than you. A mob one level above will give you 1050xp/1575xp/2100xp
  • My baseline for assessing difficulty of mobs is to count the number of stars, subtract one from this number, and then add one for every 5 levels the mob is above my own. This total is how many people of the same level of the mob that you will need to easily kill it, assuming you have a good balance of tank, dps and heals.
As for when you can expect to solo 4-star and higher mobs? It really depends on the mob, your class, your build, and your equipment. Sorry I couldn't give a better answer.

Some strategies from someone who pretends that druid is a dps class:
  • If mob density is relatively high, meaning I don't have to run too far between mobs, I try to clear out the 1- and 2-star mobs and then go back to the 3-stars. Soloing, I only do 3-star and higher mobs if there's nothing left, or if I want better drops.
  • Eventually, you will spawn a bunch of 3- and 4-star mobs. Hope that a higher level will come along on a gold farming run, or see if you can partner up to clear these. I had a high level ranger before I had a druid, so while I was levelling the druid, I'd just bring the ranger out to clear the tough stuff. Keep in mind, I'd already played through the quest line, and was simply interested in levelling the druid quickly.
Lugh | Lightface: Druid 141 | Kaonashi: Druid 141 | FacepaIm: Rogue 141
The B Team: Noface: Warrior 130 | Tsundere: Mage 130 | Smileyface: Druid 130
Retired from CH since 2013

Re: Noobs, where do they go wrong?

#58
One more thing! Different mobs have different armor and resistance. Figure out what you can kill easily for good xp. For example, at level 120-124 you can choose to level on ghosts or golems. Ghosts have some pretty nasty skill attacks but have low hp and magic resistance. Great if you play a druid, but not great if you're a warrior. Golems are the same xp, but harder for druids to kill. In shalemont, you will love ribbonswords.
Lugh | Lightface: Druid 141 | Kaonashi: Druid 141 | FacepaIm: Rogue 141
The B Team: Noface: Warrior 130 | Tsundere: Mage 130 | Smileyface: Druid 130
Retired from CH since 2013

Re: Noobs, where do they go wrong?

#59
hence why I say to level on ribbonswords for 11 levels lol.

Ok good job again aleph.

some things to add:

4 star: be 5-20 levels above it to solo generally. depends on which monster we are talking about.

5 star: be 20-50 levels above it to solo

6 star: be 50-150 levels above it (refer to lvl 311 admin lol)

These numbers are based on a good build that is not using pots, with lux gear appropriate to what you can afford at a given level, not twinking.

Edit: Lol I didn't even realize that the levels I specified lead into one another lol.
Last edited by mdimarco on Sat Aug 18, 2012 12:07 am, edited 1 time in total.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Noobs, where do they go wrong?

#60
and the reason we say level on things 5-10 levels above you if possible is you will always get max xp and you can generally do it pretty easily untill about lvl 115 if your build is good. After 115 stick to monsters mabye 3 levels above you.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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